# Get the path to the standalone GLSL compiler
if len(argv) != 2:
- print "Usage:", argv[0], "<path to compiler>"
- sys.exit(1)
+ print "Usage:", argv[0], "<path to compiler>"
+ sys.exit(1)
compiler = argv[1]
output = p.communicate()[0]
# Clean up output a bit by killing whitespace before a closing paren.
- kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE);
- output = kill_paren_whitespace.sub(')', output);
+ kill_paren_whitespace = re.compile(r'[ \n]*\)', re.MULTILINE)
+ output = kill_paren_whitespace.sub(')', output)
# Also toss any duplicate newlines
output = output.replace('\n\n', '\n')
return
# Kill any global variable declarations. We don't want them.
- kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE);
+ kill_globals = re.compile(r'^\(declare.*\n', re.MULTILINE)
proto_ir = kill_globals.sub('', proto_ir)
# Kill pointer addresses. They're not necessary in prototypes and just
# clutter the diff output.
- proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir);
+ proto_ir = re.sub(r'@0x[0-9a-f]+', '', proto_ir)
print 'static const char prototypes_for_' + profile + '[] ='
print stringify(proto_ir), ';'
state->num_builtins_to_link = 0;
"""
- i=0
+ i = 0
for (filename, profile) in profiles:
if profile.endswith('_vert'):
check = 'state->target == vertex_shader && '