#include "macros.h"
#include "state.h"
#include "mtypes.h"
-#include "main/dispatch.h"
void GLAPIENTRY
#include "mtypes.h"
#include "state.h"
#include "varray.h"
-#include "main/dispatch.h"
#include "util/bitscan.h"
#include "util/u_atomic.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
-#include "main/dispatch.h"
#include "main/atifragshader.h"
#include "program/program.h"
#include "varray.h"
#include "viewport.h"
#include "mtypes.h"
-#include "main/dispatch.h"
#include "state.h"
#include "hash.h"
#include <stdbool.h>
#include "state.h"
#include "teximage.h"
#include "texstate.h"
-#include "main/dispatch.h"
void GLAPIENTRY
#include "glheader.h"
#include "context.h"
#include "convolve.h"
-#include "main/dispatch.h"
void GLAPIENTRY
#include <stdio.h>
#include "context.h"
#include "debug_output.h"
-#include "dispatch.h"
#include "enums.h"
#include "imports.h"
#include "hash.h"
#include "image.h"
#include "pbo.h"
#include "state.h"
-#include "dispatch.h"
#include "glformats.h"
#include "fbobject.h"
#include "feedback.h"
#include "macros.h"
#include "mtypes.h"
-#include "main/dispatch.h"
#define FB_3D 0x01
#include "glheader.h"
#include "context.h"
#include "histogram.h"
-#include "main/dispatch.h"
/**********************************************************************
#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
-#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/mtypes.h"
#include "pixel.h"
#include "pbo.h"
#include "mtypes.h"
-#include "main/dispatch.h"
/**********************************************************************/
#include "imports.h"
#include "queryobj.h"
#include "mtypes.h"
-#include "main/dispatch.h"
/**
#include "mtypes.h"
#include "rastpos.h"
#include "state.h"
-#include "main/dispatch.h"
#include "main/viewport.h"
#include "util/bitscan.h"
#include "main/glheader.h"
#include "main/context.h"
-#include "main/dispatch.h"
#include "main/enums.h"
#include "main/hash.h"
#include "main/macros.h"
#include <c99_alloca.h>
#include "main/glheader.h"
#include "main/context.h"
-#include "main/dispatch.h"
#include "main/enums.h"
#include "main/glspirv.h"
#include "main/hash.h"
#include "context.h"
#include "macros.h"
#include "get.h"
-#include "dispatch.h"
#include "mtypes.h"
#include "util/hash_table.h"
#include "util/set.h"
#include "main/texgen.h"
#include "main/texstate.h"
#include "math/m_matrix.h"
-#include "main/dispatch.h"
/**
#include "transformfeedback.h"
#include "shaderapi.h"
#include "shaderobj.h"
-#include "main/dispatch.h"
#include "program/prog_parameter.h"
#include "main/glheader.h"
#include "main/context.h"
-#include "main/dispatch.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"