enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
{
struct gl_fixedfunc_texture_unit *texUnit =
- _mesa_get_current_fixedfunc_tex_unit(ctx);
+ _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
if (!texUnit)
return GL_FALSE;
is_texture_enabled(struct gl_context *ctx, GLbitfield bit)
{
const struct gl_fixedfunc_texture_unit *const texUnit =
- _mesa_get_current_fixedfunc_tex_unit(ctx);
+ _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
if (!texUnit)
return GL_FALSE;
if (target == GL_TEXTURE_ENV) {
struct gl_fixedfunc_texture_unit *texUnit =
- _mesa_get_current_fixedfunc_tex_unit(ctx);
+ _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
/* The GL spec says that we should report an error if the unit is greater
* than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, but in practice, only
if (target == GL_TEXTURE_ENV) {
struct gl_fixedfunc_texture_unit *texUnit =
- _mesa_get_current_fixedfunc_tex_unit(ctx);
+ _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
/* The GL spec says that we should report an error if the unit is greater
* than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, but in practice, only
if (target == GL_TEXTURE_ENV) {
struct gl_fixedfunc_texture_unit *texUnit =
- _mesa_get_current_fixedfunc_tex_unit(ctx);
+ _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
/* The GL spec says that we should report an error if the unit is greater
* than GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, but in practice, only
return;
}
- texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx);
+ texUnit = _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
texgen = get_texgen(ctx, texUnit, coord);
if (!texgen) {
return;
}
- texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx);
+ texUnit = _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
texgen = get_texgen(ctx, texUnit, coord);
if (!texgen) {
return;
}
- texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx);
+ texUnit = _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
texgen = get_texgen(ctx, texUnit, coord);
if (!texgen) {
return;
}
- texUnit = _mesa_get_current_fixedfunc_tex_unit(ctx);
+ texUnit = _mesa_get_fixedfunc_tex_unit(ctx, ctx->Texture.CurrentUnit);
texgen = get_texgen(ctx, texUnit, coord);
if (!texgen) {
* \return NULL if the current unit is not a fixed-func texture unit
*/
static inline struct gl_fixedfunc_texture_unit *
-_mesa_get_current_fixedfunc_tex_unit(struct gl_context *ctx)
+_mesa_get_fixedfunc_tex_unit(struct gl_context *ctx, GLuint unit)
{
- unsigned unit = ctx->Texture.CurrentUnit;
-
if (unit >= ARRAY_SIZE(ctx->Texture.FixedFuncUnit))
return NULL;