element ordering 'ordered_remove', and one which does not
'unordered_remove'. The latter function copies the end element
into the removed slot, rather than invoke a memmove operation.
+ The 'lower_bound' function will determine where to place an item in the
+ array using insert that will maintain sorted order.
If you need to directly manipulate a vector, then the 'address'
accessor will return the address of the start of the vector. Also
#define VEC_address(TDEF,V) (VEC_OP(TDEF,address)(V))
+/* Find the first index in the vector not less than the object.
+ unsigned VEC_T_lower_bound (VEC(T) *v, const T val,
+ bool (*lessthan) (const T, const T)); // Pointer
+ unsigned VEC_T_lower_bound (VEC(T) *v, const T *val,
+ bool (*lessthan) (const T*, const T*)); // Object
+
+ Find the first position in which VAL could be inserted without
+ changing the ordering of V. LESSTHAN is a function that returns
+ true if the first argument is strictly less than the second. */
+
+#define VEC_lower_bound(TDEF,V,O,LT) \
+ (VEC_OP(TDEF,lower_bound)(V,O,LT VEC_CHECK_INFO))
+
#if !IN_GENGTYPE
/* Reallocate an array of elements with prefix. */
extern void *vec_p_reserve (void *, int MEM_STAT_DECL);
return old_obj_; \
} \
\
-static inline TDEF *VEC_OP (TDEF,quick_insert) \
+static inline unsigned VEC_OP (TDEF,lower_bound) \
+ (VEC (TDEF) *vec_, const TDEF obj_, bool (*lessthan_)(const TDEF, const TDEF) VEC_CHECK_DECL) \
+{ \
+ unsigned int len_ = VEC_OP (TDEF, length) (vec_); \
+ unsigned int half_, middle_; \
+ unsigned int first_ = 0; \
+ while (len_ > 0) \
+ { \
+ TDEF middle_elem_; \
+ half_ = len_ >> 1; \
+ middle_ = first_; \
+ middle_ += half_; \
+ middle_elem_ = VEC_OP (TDEF, index) (vec_, middle_ VEC_CHECK_PASS); \
+ if (lessthan_ (middle_elem_, obj_)) \
+ { \
+ first_ = middle_; \
+ ++first_; \
+ len_ = len_ - half_ - 1; \
+ } \
+ else \
+ len_ = half_; \
+ } \
+ return first_; \
+} \
+ \
+static inline TDEF *VEC_OP (TDEF,quick_insert) \
(VEC (TDEF) *vec_, unsigned ix_, TDEF obj_ VEC_CHECK_DECL) \
{ \
TDEF *slot_; \
return slot_; \
} \
\
-static inline TDEF *VEC_OP (TDEF,quick_insert) \
- (VEC (TDEF) *vec_, unsigned ix_, const TDEF *obj_ VEC_CHECK_DECL) \
+static inline unsigned VEC_OP (TDEF,lower_bound) \
+ (VEC (TDEF) *vec_, const TDEF *obj_, bool (*lessthan_)(const TDEF *, const TDEF *) VEC_CHECK_DECL) \
+{ \
+ unsigned int len_ = VEC_OP (TDEF, length) (vec_); \
+ unsigned int half_, middle_; \
+ unsigned int first_ = 0; \
+ while (len_ > 0) \
+ { \
+ TDEF *middle_elem_; \
+ half_ = len_ >> 1; \
+ middle_ = first_; \
+ middle_ += half_; \
+ middle_elem_ = VEC_OP (TDEF, index) (vec_, middle_ VEC_CHECK_PASS); \
+ if (lessthan_ (middle_elem_, obj_)) \
+ { \
+ first_ = middle_; \
+ ++first_; \
+ len_ = len_ - half_ - 1; \
+ } \
+ else \
+ len_ = half_; \
+ } \
+ return first_; \
+} \
+ \
+static inline TDEF *VEC_OP (TDEF,quick_insert) \
+ (VEC (TDEF) *vec_, unsigned ix_, const TDEF *obj_ VEC_CHECK_DECL) \
{ \
TDEF *slot_; \
\