}
if (ctx->ReadBuffer->Name == 0) {
- /* reading from a window, adjust x, y */
- const __DRIdrawable *dPriv = intel->driReadDrawable;
- y = dPriv->y + (dPriv->h - (y + height));
- x += dPriv->x;
-
- /* Invert the data coming from the source rectangle due to GL
- * and hardware disagreeing on where y=0 is.
- *
- * It appears that our offsets and pitches get mangled
- * appropriately by the hardware, and we don't need to adjust them
- * on our own.
- */
+ /* Flip vertical orientation for system framebuffers */
+ y = ctx->ReadBuffer->Height - (y + height);
src_pitch = -src->pitch;
} else {
/* reading from a FBO, y is already oriented the way we like */