r600g: drop the old texture allocation code
authorMarek Olšák <maraeo@gmail.com>
Sun, 29 Jul 2012 16:53:19 +0000 (18:53 +0200)
committerMarek Olšák <maraeo@gmail.com>
Sat, 4 Aug 2012 12:05:51 +0000 (14:05 +0200)
Made obsolete by the libdrm surface allocator.

src/gallium/drivers/r600/evergreen_compute_internal.c
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_pipe.h
src/gallium/drivers/r600/r600_resource.h
src/gallium/drivers/r600/r600_state.c
src/gallium/drivers/r600/r600_texture.c

index ac884b4e3fb67fd16afd9dc762959cd9371e38e5..fe224351855cd337c270ad1412875b5d9db96c55 100644 (file)
@@ -502,7 +502,7 @@ void evergreen_set_tex_resource(
        height = view->base.texture->height0;
        depth = view->base.texture->depth0;
 
-       pitch = align(tmp->pitch_in_blocks[0] *
+       pitch = align(tmp->surface.level[0].nblk_x *
                util_format_get_blockwidth(tmp->real_format), 8);
        array_mode = tmp->array_mode[0];
        tile_type = tmp->tile_type;
index 75ed9eff35e33c33f50cbbb270f7cc3cce7ebe2b..68e2fedba1da99e2b2e081e85f97be6f792250d8 100644 (file)
@@ -998,49 +998,36 @@ static struct pipe_sampler_view *evergreen_create_sampler_view(struct pipe_conte
 
        endian = r600_colorformat_endian_swap(format);
 
-       if (!rscreen->use_surface_alloc) {
-               height = texture->height0;
-               depth = texture->depth0;
-               width = texture->width0;
-               pitch = align(tmp->pitch_in_blocks[0] *
-                               util_format_get_blockwidth(state->format), 8);
-               array_mode = tmp->array_mode[0];
-               tile_type = tmp->tile_type;
-               tile_split = 0;
-               macro_aspect = 0;
-               bankw = 0;
-               bankh = 0;
-       } else {
-               width = tmp->surface.level[0].npix_x;
-               height = tmp->surface.level[0].npix_y;
-               depth = tmp->surface.level[0].npix_z;
-               pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
-               tile_type = tmp->tile_type;
-
-               switch (tmp->surface.level[0].mode) {
-               case RADEON_SURF_MODE_LINEAR_ALIGNED:
-                       array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
-                       break;
-               case RADEON_SURF_MODE_2D:
-                       array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
-                       break;
-               case RADEON_SURF_MODE_1D:
-                       array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
-                       break;
-               case RADEON_SURF_MODE_LINEAR:
-               default:
-                       array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
-                       break;
-               }
-               tile_split = tmp->surface.tile_split;
-               macro_aspect = tmp->surface.mtilea;
-               bankw = tmp->surface.bankw;
-               bankh = tmp->surface.bankh;
-               tile_split = eg_tile_split(tile_split);
-               macro_aspect = eg_macro_tile_aspect(macro_aspect);
-               bankw = eg_bank_wh(bankw);
-               bankh = eg_bank_wh(bankh);
+       width = tmp->surface.level[0].npix_x;
+       height = tmp->surface.level[0].npix_y;
+       depth = tmp->surface.level[0].npix_z;
+       pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
+       tile_type = tmp->tile_type;
+
+       switch (tmp->surface.level[0].mode) {
+       case RADEON_SURF_MODE_LINEAR_ALIGNED:
+               array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
+               break;
+       case RADEON_SURF_MODE_2D:
+               array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
+               break;
+       case RADEON_SURF_MODE_1D:
+               array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
+               break;
+       case RADEON_SURF_MODE_LINEAR:
+       default:
+               array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
+               break;
        }
+       tile_split = tmp->surface.tile_split;
+       macro_aspect = tmp->surface.mtilea;
+       bankw = tmp->surface.bankw;
+       bankh = tmp->surface.bankh;
+       tile_split = eg_tile_split(tile_split);
+       macro_aspect = eg_macro_tile_aspect(macro_aspect);
+       bankw = eg_bank_wh(bankw);
+       bankh = eg_bank_wh(bankh);
+
        /* 128 bit formats require tile type = 1 */
        if (rscreen->chip_class == CAYMAN) {
                if (util_format_get_blocksize(state->format) >= 16)
@@ -1276,66 +1263,45 @@ void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
                assert(rtex);
        }
 
-       /* XXX quite sure for dx10+ hw don't need any offset hacks */
-       if (!rscreen->use_surface_alloc) {
-               offset = r600_texture_get_offset(rtex,
-                               level, state->cbufs[cb]->u.tex.first_layer);
-               pitch = rtex->pitch_in_blocks[level] / 8 - 1;
-               slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-               color_info = S_028C70_ARRAY_MODE(rtex->array_mode[level]);
-               tile_split = 0;
-               macro_aspect = 0;
-               bankw = 0;
-               bankh = 0;
-               if (rtex->array_mode[level] > V_028C70_ARRAY_LINEAR_ALIGNED) {
-                       tile_type = rtex->tile_type;
-               } else {
-                       /* workaround for linear buffers */
-                       tile_type = 1;
-               }
-       } else {
-               offset = rtex->surface.level[level].offset;
-               if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
-                       offset += rtex->surface.level[level].slice_size *
-                                 state->cbufs[cb]->u.tex.first_layer;
-               }
-               pitch = (rtex->surface.level[level].nblk_x) / 8 - 1;
-               slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-               color_info = 0;
-               switch (rtex->surface.level[level].mode) {
-               case RADEON_SURF_MODE_LINEAR_ALIGNED:
-                       color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
-                       tile_type = 1;
-                       break;
-               case RADEON_SURF_MODE_1D:
-                       color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
-                       tile_type = rtex->tile_type;
-                       break;
-               case RADEON_SURF_MODE_2D:
-                       color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
-                       tile_type = rtex->tile_type;
-                       break;
-               case RADEON_SURF_MODE_LINEAR:
-               default:
-                       color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
-                       tile_type = 1;
-                       break;
-               }
-               tile_split = rtex->surface.tile_split;
-               macro_aspect = rtex->surface.mtilea;
-               bankw = rtex->surface.bankw;
-               bankh = rtex->surface.bankh;
-               tile_split = eg_tile_split(tile_split);
-               macro_aspect = eg_macro_tile_aspect(macro_aspect);
-               bankw = eg_bank_wh(bankw);
-               bankh = eg_bank_wh(bankh);
+       offset = rtex->surface.level[level].offset;
+       if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
+               offset += rtex->surface.level[level].slice_size *
+                         state->cbufs[cb]->u.tex.first_layer;
+       }
+       pitch = (rtex->surface.level[level].nblk_x) / 8 - 1;
+       slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
+       if (slice) {
+               slice = slice - 1;
        }
+       color_info = 0;
+       switch (rtex->surface.level[level].mode) {
+       case RADEON_SURF_MODE_LINEAR_ALIGNED:
+               color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
+               tile_type = 1;
+               break;
+       case RADEON_SURF_MODE_1D:
+               color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
+               tile_type = rtex->tile_type;
+               break;
+       case RADEON_SURF_MODE_2D:
+               color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
+               tile_type = rtex->tile_type;
+               break;
+       case RADEON_SURF_MODE_LINEAR:
+       default:
+               color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
+               tile_type = 1;
+               break;
+       }
+       tile_split = rtex->surface.tile_split;
+       macro_aspect = rtex->surface.mtilea;
+       bankw = rtex->surface.bankw;
+       bankh = rtex->surface.bankh;
+       tile_split = eg_tile_split(tile_split);
+       macro_aspect = eg_macro_tile_aspect(macro_aspect);
+       bankw = eg_bank_wh(bankw);
+       bankh = eg_bank_wh(bankh);
+
        /* 128 bit formats require tile type = 1 */
        if (rscreen->chip_class == CAYMAN) {
                if (util_format_get_blocksize(surf->base.format) >= 16)
@@ -1470,21 +1436,15 @@ void evergreen_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
        r600_pipe_state_add_reg(rstate,
                                R_028C68_CB_COLOR0_SLICE + cb * 0x3C,
                                S_028C68_SLICE_TILE_MAX(slice));
-       if (!rscreen->use_surface_alloc) {
+       if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
                r600_pipe_state_add_reg(rstate,
                                        R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
                                        0x00000000);
        } else {
-               if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
-                       r600_pipe_state_add_reg(rstate,
-                                               R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
-                                               0x00000000);
-               } else {
-                       r600_pipe_state_add_reg(rstate,
-                                               R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
-                                               S_028C6C_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
-                                               S_028C6C_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
-               }
+               r600_pipe_state_add_reg(rstate,
+                                       R_028C6C_CB_COLOR0_VIEW + cb * 0x3C,
+                                       S_028C6C_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
+                                       S_028C6C_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
        }
        r600_pipe_state_add_reg_bo(rstate,
                                R_028C74_CB_COLOR0_ATTRIB + cb * 0x3C,
@@ -1499,7 +1459,7 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
        struct r600_resource_texture *rtex;
        struct r600_surface *surf;
        uint64_t offset;
-       unsigned level, first_layer, pitch, slice, format, array_mode;
+       unsigned level, pitch, slice, format, array_mode;
        unsigned macro_aspect, tile_split, bankh, bankw, z_info, nbanks;
 
        if (state->zsbuf == NULL)
@@ -1508,54 +1468,35 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
        surf = (struct r600_surface *)state->zsbuf;
        level = surf->base.u.tex.level;
        rtex = (struct r600_resource_texture*)surf->base.texture;
-       first_layer = surf->base.u.tex.first_layer;
        format = r600_translate_dbformat(surf->base.format);
        assert(format != ~0);
 
        offset = r600_resource_va(rctx->context.screen, surf->base.texture);
-       /* XXX remove this once tiling is properly supported */
-       if (!rscreen->use_surface_alloc) {
-               /* XXX remove this once tiling is properly supported */
-               array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
-                               V_028C70_ARRAY_1D_TILED_THIN1;
-
-               offset += r600_texture_get_offset(rtex, level, first_layer);
-               pitch = (rtex->pitch_in_blocks[level] / 8) - 1;
-               slice = ((rtex->pitch_in_blocks[level] * surf->aligned_height) / 64);
-               if (slice) {
-                       slice = slice - 1;
-               }
-               tile_split = 0;
-               macro_aspect = 0;
-               bankw = 0;
-               bankh = 0;
-       } else {
-               offset += rtex->surface.level[level].offset;
-               pitch = (rtex->surface.level[level].nblk_x / 8) - 1;
-               slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-               switch (rtex->surface.level[level].mode) {
-               case RADEON_SURF_MODE_2D:
-                       array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
-                       break;
-               case RADEON_SURF_MODE_1D:
-               case RADEON_SURF_MODE_LINEAR_ALIGNED:
-               case RADEON_SURF_MODE_LINEAR:
-               default:
-                       array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
-                       break;
-               }
-               tile_split = rtex->surface.tile_split;
-               macro_aspect = rtex->surface.mtilea;
-               bankw = rtex->surface.bankw;
-               bankh = rtex->surface.bankh;
-               tile_split = eg_tile_split(tile_split);
-               macro_aspect = eg_macro_tile_aspect(macro_aspect);
-               bankw = eg_bank_wh(bankw);
-               bankh = eg_bank_wh(bankh);
+       offset += rtex->surface.level[level].offset;
+       pitch = (rtex->surface.level[level].nblk_x / 8) - 1;
+       slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
+       if (slice) {
+               slice = slice - 1;
+       }
+       switch (rtex->surface.level[level].mode) {
+       case RADEON_SURF_MODE_2D:
+               array_mode = V_028C70_ARRAY_2D_TILED_THIN1;
+               break;
+       case RADEON_SURF_MODE_1D:
+       case RADEON_SURF_MODE_LINEAR_ALIGNED:
+       case RADEON_SURF_MODE_LINEAR:
+       default:
+               array_mode = V_028C70_ARRAY_1D_TILED_THIN1;
+               break;
        }
+       tile_split = rtex->surface.tile_split;
+       macro_aspect = rtex->surface.mtilea;
+       bankw = rtex->surface.bankw;
+       bankh = rtex->surface.bankh;
+       tile_split = eg_tile_split(tile_split);
+       macro_aspect = eg_macro_tile_aspect(macro_aspect);
+       bankw = eg_bank_wh(bankw);
+       bankh = eg_bank_wh(bankh);
        nbanks = eg_num_banks(rscreen->tiling_info.num_banks);
        offset >>= 8;
 
@@ -1571,61 +1512,38 @@ static void evergreen_db(struct r600_context *rctx, struct r600_pipe_state *rsta
                                offset, &rtex->resource, RADEON_USAGE_READWRITE);
        r600_pipe_state_add_reg_bo(rstate, R_028050_DB_Z_WRITE_BASE,
                                offset, &rtex->resource, RADEON_USAGE_READWRITE);
-       if (!rscreen->use_surface_alloc) {
-               r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
-                                       0x00000000);
-       } else {
-               r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
-                                       S_028008_SLICE_START(state->zsbuf->u.tex.first_layer) |
-                                       S_028008_SLICE_MAX(state->zsbuf->u.tex.last_layer));
-       }
+       r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW,
+                               S_028008_SLICE_START(state->zsbuf->u.tex.first_layer) |
+                               S_028008_SLICE_MAX(state->zsbuf->u.tex.last_layer));
 
-       if (rtex->stencil) {
-               uint64_t stencil_offset =
-                       r600_texture_get_offset(rtex->stencil, level, first_layer);
-               unsigned stile_split;
+       if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+               uint64_t stencil_offset = rtex->surface.stencil_offset;
+               unsigned stile_split = rtex->surface.stencil_tile_split;
 
-               stile_split = eg_tile_split(rtex->stencil->surface.tile_split);
-               stencil_offset += r600_resource_va(rctx->context.screen, (void*)rtex->stencil);
+               stile_split = eg_tile_split(stile_split);
+               stencil_offset += r600_resource_va(rctx->context.screen, surf->base.texture);
+               stencil_offset += rtex->surface.level[level].offset / 4;
                stencil_offset >>= 8;
 
                r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
-                                       stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
+                                       stencil_offset, &rtex->resource,
+                                       RADEON_USAGE_READWRITE);
                r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
-                                       stencil_offset, &rtex->stencil->resource, RADEON_USAGE_READWRITE);
+                                       stencil_offset, &rtex->resource,
+                                       RADEON_USAGE_READWRITE);
                r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
                                        1 | S_028044_TILE_SPLIT(stile_split),
-                                       &rtex->stencil->resource, RADEON_USAGE_READWRITE);
+                                       &rtex->resource,
+                                       RADEON_USAGE_READWRITE);
        } else {
-               if (rscreen->use_surface_alloc && rtex->surface.flags & RADEON_SURF_SBUFFER) {
-                       uint64_t stencil_offset = rtex->surface.stencil_offset;
-                       unsigned stile_split = rtex->surface.stencil_tile_split;
-
-                       stile_split = eg_tile_split(stile_split);
-                       stencil_offset += r600_resource_va(rctx->context.screen, surf->base.texture);
-                       stencil_offset += rtex->surface.level[level].offset / 4;
-                       stencil_offset >>= 8;
-
-                       r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
-                                               stencil_offset, &rtex->resource,
-                                               RADEON_USAGE_READWRITE);
-                       r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
-                                               stencil_offset, &rtex->resource,
-                                               RADEON_USAGE_READWRITE);
-                       r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
-                                               1 | S_028044_TILE_SPLIT(stile_split),
-                                               &rtex->resource,
-                                               RADEON_USAGE_READWRITE);
-               } else {
-                       r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
-                                               offset, &rtex->resource,
-                                               RADEON_USAGE_READWRITE);
-                       r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
-                                               offset, &rtex->resource,
-                                               RADEON_USAGE_READWRITE);
-                       r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
-                                               1, NULL, RADEON_USAGE_READWRITE);
-               }
+               r600_pipe_state_add_reg_bo(rstate, R_02804C_DB_STENCIL_READ_BASE,
+                                       offset, &rtex->resource,
+                                       RADEON_USAGE_READWRITE);
+               r600_pipe_state_add_reg_bo(rstate, R_028054_DB_STENCIL_WRITE_BASE,
+                                       offset, &rtex->resource,
+                                       RADEON_USAGE_READWRITE);
+               r600_pipe_state_add_reg_bo(rstate, R_028044_DB_STENCIL_INFO,
+                                       1, NULL, RADEON_USAGE_READWRITE);
        }
 
        r600_pipe_state_add_reg_bo(rstate, R_028040_DB_Z_INFO, z_info,
index 17cc8e97e5a501ddfac8b3d6d647458212b7a837..f3556dec7a8072cfa2c713f172703008b9c06251 100644 (file)
@@ -947,8 +947,6 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
        LIST_INITHEAD(&rscreen->fences.blocks);
        pipe_mutex_init(rscreen->fences.mutex);
 
-       rscreen->use_surface_alloc = debug_get_bool_option("R600_SURF", TRUE);
-
        rscreen->global_pool = compute_memory_pool_new(rscreen);
 
        return &rscreen->screen;
index 7f50739506a6b099638dfbef11668d5f0128df39..09a7f349a394ae03c7aee0194e87cb94a5e80eaf 100644 (file)
@@ -156,8 +156,6 @@ struct r600_screen {
        struct r600_tiling_info         tiling_info;
        struct r600_pipe_fences         fences;
 
-       bool                            use_surface_alloc;
-
        /*for compute global memory binding, we allocate stuff here, instead of
         * buffers.
         * XXX: Not sure if this is the best place for global_pool.  Also,
index 0d872308c0aba6b4dc6a81365e131f98456ab19a..dc07d3e880f88a62c76facb2da1c2620943dce05 100644 (file)
@@ -52,7 +52,6 @@ struct r600_resource_texture {
 
        unsigned                        offset[PIPE_MAX_TEXTURE_LEVELS];
        unsigned                        pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS];  /* transfer */
-       unsigned                        pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
        unsigned                        layer_size[PIPE_MAX_TEXTURE_LEVELS];
        unsigned                        array_mode[PIPE_MAX_TEXTURE_LEVELS];
        unsigned                        pitch_override;
@@ -61,7 +60,6 @@ struct r600_resource_texture {
        bool                            is_depth;
        bool                            is_rat;
        unsigned                        dirty_db_mask; /* each bit says if that miplevel is dirty */
-       struct r600_resource_texture    *stencil; /* Stencil is in a separate buffer on Evergreen. */
        struct r600_resource_texture    *flushed_depth_texture;
        boolean                         is_flushing_texture;
        struct radeon_surface           surface;
@@ -71,7 +69,6 @@ struct r600_resource_texture {
 
 struct r600_surface {
        struct pipe_surface             base;
-       unsigned                        aligned_height;
 };
 
 void r600_resource_destroy(struct pipe_screen *screen, struct pipe_resource *res);
index 9d9ee1f0de2dee6f1cd86ed94eb85a0f8dab7831..1bafc6b835710209a2b04b3ef51569f38c265717 100644 (file)
@@ -972,7 +972,6 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
                                                        struct pipe_resource *texture,
                                                        const struct pipe_sampler_view *state)
 {
-       struct r600_screen *rscreen = (struct r600_screen*)ctx->screen;
        struct r600_pipe_sampler_view *view = CALLOC_STRUCT(r600_pipe_sampler_view);
        struct r600_resource_texture *tmp = (struct r600_resource_texture*)texture;
        unsigned format, endian;
@@ -1017,99 +1016,59 @@ static struct pipe_sampler_view *r600_create_sampler_view(struct pipe_context *c
 
        offset_level = state->u.tex.first_level;
        last_level = state->u.tex.last_level - offset_level;
-       if (!rscreen->use_surface_alloc) {
-               width = u_minify(texture->width0, offset_level);
-               height = u_minify(texture->height0, offset_level);
-               depth = u_minify(texture->depth0, offset_level);
-
-               pitch = align(tmp->pitch_in_blocks[offset_level] *
-                               util_format_get_blockwidth(state->format), 8);
-               array_mode = tmp->array_mode[offset_level];
-               tile_type = tmp->tile_type;
-
-               if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
-                       height = 1;
-                       depth = texture->array_size;
-               } else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
-                       depth = texture->array_size;
-               }
+       width = tmp->surface.level[offset_level].npix_x;
+       height = tmp->surface.level[offset_level].npix_y;
+       depth = tmp->surface.level[offset_level].npix_z;
+       pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
+       tile_type = tmp->tile_type;
+
+       if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
+               height = 1;
+               depth = texture->array_size;
+       } else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
+               depth = texture->array_size;
+       }
+       switch (tmp->surface.level[offset_level].mode) {
+       case RADEON_SURF_MODE_LINEAR_ALIGNED:
+               array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
+               break;
+       case RADEON_SURF_MODE_1D:
+               array_mode = V_038000_ARRAY_1D_TILED_THIN1;
+               break;
+       case RADEON_SURF_MODE_2D:
+               array_mode = V_038000_ARRAY_2D_TILED_THIN1;
+               break;
+       case RADEON_SURF_MODE_LINEAR:
+       default:
+               array_mode = V_038000_ARRAY_LINEAR_GENERAL;
+               break;
+       }
 
-               view->tex_resource = &tmp->resource;
-               view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
-                                              S_038000_TILE_MODE(array_mode) |
-                                              S_038000_TILE_TYPE(tile_type) |
-                                              S_038000_PITCH((pitch / 8) - 1) |
-                                              S_038000_TEX_WIDTH(width - 1));
-               view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
-                                              S_038004_TEX_DEPTH(depth - 1) |
-                                              S_038004_DATA_FORMAT(format));
-               view->tex_resource_words[2] = tmp->offset[offset_level] >> 8;
-               view->tex_resource_words[3] = tmp->offset[offset_level+1] >> 8;
-               view->tex_resource_words[4] = (word4 |
-                                              S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
-                                              S_038010_REQUEST_SIZE(1) |
-                                              S_038010_ENDIAN_SWAP(endian) |
-                                              S_038010_BASE_LEVEL(0));
-               view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
-                                              S_038014_BASE_ARRAY(state->u.tex.first_layer) |
-                                              S_038014_LAST_ARRAY(state->u.tex.last_layer));
-               view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
-                                              S_038018_MAX_ANISO(4 /* max 16 samples */));
+       view->tex_resource = &tmp->resource;
+       view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
+                                      S_038000_TILE_MODE(array_mode) |
+                                      S_038000_TILE_TYPE(tile_type) |
+                                      S_038000_PITCH((pitch / 8) - 1) |
+                                      S_038000_TEX_WIDTH(width - 1));
+       view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
+                                      S_038004_TEX_DEPTH(depth - 1) |
+                                      S_038004_DATA_FORMAT(format));
+       view->tex_resource_words[2] = tmp->surface.level[offset_level].offset >> 8;
+       if (offset_level >= tmp->surface.last_level) {
+               view->tex_resource_words[3] = tmp->surface.level[offset_level].offset >> 8;
        } else {
-               width = tmp->surface.level[offset_level].npix_x;
-               height = tmp->surface.level[offset_level].npix_y;
-               depth = tmp->surface.level[offset_level].npix_z;
-               pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
-               tile_type = tmp->tile_type;
-
-               if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
-                       height = 1;
-                       depth = texture->array_size;
-               } else if (texture->target == PIPE_TEXTURE_2D_ARRAY) {
-                       depth = texture->array_size;
-               }
-               switch (tmp->surface.level[offset_level].mode) {
-               case RADEON_SURF_MODE_LINEAR_ALIGNED:
-                       array_mode = V_038000_ARRAY_LINEAR_ALIGNED;
-                       break;
-               case RADEON_SURF_MODE_1D:
-                       array_mode = V_038000_ARRAY_1D_TILED_THIN1;
-                       break;
-               case RADEON_SURF_MODE_2D:
-                       array_mode = V_038000_ARRAY_2D_TILED_THIN1;
-                       break;
-               case RADEON_SURF_MODE_LINEAR:
-               default:
-                       array_mode = V_038000_ARRAY_LINEAR_GENERAL;
-                       break;
-               }
-
-               view->tex_resource = &tmp->resource;
-               view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target)) |
-                                              S_038000_TILE_MODE(array_mode) |
-                                              S_038000_TILE_TYPE(tile_type) |
-                                              S_038000_PITCH((pitch / 8) - 1) |
-                                              S_038000_TEX_WIDTH(width - 1));
-               view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
-                                              S_038004_TEX_DEPTH(depth - 1) |
-                                              S_038004_DATA_FORMAT(format));
-               view->tex_resource_words[2] = tmp->surface.level[offset_level].offset >> 8;
-               if (offset_level >= tmp->surface.last_level) {
-                       view->tex_resource_words[3] = tmp->surface.level[offset_level].offset >> 8;
-               } else {
-                       view->tex_resource_words[3] = tmp->surface.level[offset_level + 1].offset >> 8;
-               }
-               view->tex_resource_words[4] = (word4 |
-                                              S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
-                                              S_038010_REQUEST_SIZE(1) |
-                                              S_038010_ENDIAN_SWAP(endian) |
-                                              S_038010_BASE_LEVEL(0));
-               view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
-                                              S_038014_BASE_ARRAY(state->u.tex.first_layer) |
-                                              S_038014_LAST_ARRAY(state->u.tex.last_layer));
-               view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
-                                              S_038018_MAX_ANISO(4 /* max 16 samples */));
-       }
+               view->tex_resource_words[3] = tmp->surface.level[offset_level + 1].offset >> 8;
+       }
+       view->tex_resource_words[4] = (word4 |
+                                      S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
+                                      S_038010_REQUEST_SIZE(1) |
+                                      S_038010_ENDIAN_SWAP(endian) |
+                                      S_038010_BASE_LEVEL(0));
+       view->tex_resource_words[5] = (S_038014_LAST_LEVEL(last_level) |
+                                      S_038014_BASE_ARRAY(state->u.tex.first_layer) |
+                                      S_038014_LAST_ARRAY(state->u.tex.last_layer));
+       view->tex_resource_words[6] = (S_038018_TYPE(V_038010_SQ_TEX_VTX_VALID_TEXTURE) |
+                                      S_038018_MAX_ANISO(4 /* max 16 samples */));
        return &view->base;
 }
 
@@ -1325,7 +1284,6 @@ static void r600_set_viewport_state(struct pipe_context *ctx,
 static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
                        const struct pipe_framebuffer_state *state, int cb)
 {
-       struct r600_screen *rscreen = rctx->screen;
        struct r600_resource_texture *rtex;
        struct r600_surface *surf;
        unsigned level = state->cbufs[cb]->u.tex.level;
@@ -1344,44 +1302,33 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
                rtex = rtex->flushed_depth_texture;
        }
 
-       /* XXX quite sure for dx10+ hw don't need any offset hacks */
-       if (!rscreen->use_surface_alloc) {
-               offset = r600_texture_get_offset(rtex,
-                                                level, state->cbufs[cb]->u.tex.first_layer);
-               pitch = rtex->pitch_in_blocks[level] / 8 - 1;
-               slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-               color_info = S_0280A0_ARRAY_MODE(rtex->array_mode[level]);
-       } else {
-               offset = rtex->surface.level[level].offset;
-               if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
-                       offset += rtex->surface.level[level].slice_size *
-                                 state->cbufs[cb]->u.tex.first_layer;
-               }
-               pitch = rtex->surface.level[level].nblk_x / 8 - 1;
-               slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-               color_info = 0;
-               switch (rtex->surface.level[level].mode) {
-               case RADEON_SURF_MODE_LINEAR_ALIGNED:
-                       color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_ALIGNED);
-                       break;
-               case RADEON_SURF_MODE_1D:
-                       color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_1D_TILED_THIN1);
-                       break;
-               case RADEON_SURF_MODE_2D:
-                       color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_2D_TILED_THIN1);
-                       break;
-               case RADEON_SURF_MODE_LINEAR:
-               default:
-                       color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_GENERAL);
-                       break;
-               }
+       offset = rtex->surface.level[level].offset;
+       if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
+               offset += rtex->surface.level[level].slice_size *
+                         state->cbufs[cb]->u.tex.first_layer;
+       }
+       pitch = rtex->surface.level[level].nblk_x / 8 - 1;
+       slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
+       if (slice) {
+               slice = slice - 1;
+       }
+       color_info = 0;
+       switch (rtex->surface.level[level].mode) {
+       case RADEON_SURF_MODE_LINEAR_ALIGNED:
+               color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_ALIGNED);
+               break;
+       case RADEON_SURF_MODE_1D:
+               color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_1D_TILED_THIN1);
+               break;
+       case RADEON_SURF_MODE_2D:
+               color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_2D_TILED_THIN1);
+               break;
+       case RADEON_SURF_MODE_LINEAR:
+       default:
+               color_info = S_0280A0_ARRAY_MODE(V_038000_ARRAY_LINEAR_GENERAL);
+               break;
        }
+
        desc = util_format_description(surf->base.format);
 
        for (i = 0; i < 4; i++) {
@@ -1496,21 +1443,15 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
                                R_028060_CB_COLOR0_SIZE + cb * 4,
                                S_028060_PITCH_TILE_MAX(pitch) |
                                S_028060_SLICE_TILE_MAX(slice));
-       if (!rscreen->use_surface_alloc) {
+       if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
                r600_pipe_state_add_reg(rstate,
                                        R_028080_CB_COLOR0_VIEW + cb * 4,
                                        0x00000000);
        } else {
-               if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
-                       r600_pipe_state_add_reg(rstate,
-                                               R_028080_CB_COLOR0_VIEW + cb * 4,
-                                               0x00000000);
-               } else {
-                       r600_pipe_state_add_reg(rstate,
-                                               R_028080_CB_COLOR0_VIEW + cb * 4,
-                                               S_028080_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
-                                               S_028080_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
-               }
+               r600_pipe_state_add_reg(rstate,
+                                       R_028080_CB_COLOR0_VIEW + cb * 4,
+                                       S_028080_SLICE_START(state->cbufs[cb]->u.tex.first_layer) |
+                                       S_028080_SLICE_MAX(state->cbufs[cb]->u.tex.last_layer));
        }
        r600_pipe_state_add_reg_bo(rstate,
                                   R_0280E0_CB_COLOR0_FRAG + cb * 4,
@@ -1523,9 +1464,7 @@ static void r600_cb(struct r600_context *rctx, struct r600_pipe_state *rstate,
 static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
                        const struct pipe_framebuffer_state *state)
 {
-       struct r600_screen *rscreen = rctx->screen;
        struct r600_resource_texture *rtex;
-       struct r600_surface *surf;
        unsigned level, pitch, slice, format, offset, array_mode;
 
        if (state->zsbuf == NULL)
@@ -1533,40 +1472,24 @@ static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
 
        level = state->zsbuf->u.tex.level;
 
-       surf = (struct r600_surface *)state->zsbuf;
        rtex = (struct r600_resource_texture*)state->zsbuf->texture;
 
-       if (!rscreen->use_surface_alloc) {
-               /* XXX remove this once tiling is properly supported */
-               array_mode = rtex->array_mode[level] ? rtex->array_mode[level] :
-                       V_0280A0_ARRAY_1D_TILED_THIN1;
-
-               /* XXX quite sure for dx10+ hw don't need any offset hacks */
-               offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
-                               level, state->zsbuf->u.tex.first_layer);
-               pitch = rtex->pitch_in_blocks[level] / 8 - 1;
-               slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-       } else {
-               offset = rtex->surface.level[level].offset;
-               pitch = rtex->surface.level[level].nblk_x / 8 - 1;
-               slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
-               if (slice) {
-                       slice = slice - 1;
-               }
-               switch (rtex->surface.level[level].mode) {
-               case RADEON_SURF_MODE_2D:
-                       array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
-                       break;
-               case RADEON_SURF_MODE_1D:
-               case RADEON_SURF_MODE_LINEAR_ALIGNED:
-               case RADEON_SURF_MODE_LINEAR:
-               default:
-                       array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
-                       break;
-               }
+       offset = rtex->surface.level[level].offset;
+       pitch = rtex->surface.level[level].nblk_x / 8 - 1;
+       slice = (rtex->surface.level[level].nblk_x * rtex->surface.level[level].nblk_y) / 64;
+       if (slice) {
+               slice = slice - 1;
+       }
+       switch (rtex->surface.level[level].mode) {
+       case RADEON_SURF_MODE_2D:
+               array_mode = V_0280A0_ARRAY_2D_TILED_THIN1;
+               break;
+       case RADEON_SURF_MODE_1D:
+       case RADEON_SURF_MODE_LINEAR_ALIGNED:
+       case RADEON_SURF_MODE_LINEAR:
+       default:
+               array_mode = V_0280A0_ARRAY_1D_TILED_THIN1;
+               break;
        }
 
        format = r600_translate_dbformat(state->zsbuf->format);
@@ -1576,18 +1499,14 @@ static void r600_db(struct r600_context *rctx, struct r600_pipe_state *rstate,
                                offset >> 8, &rtex->resource, RADEON_USAGE_READWRITE);
        r600_pipe_state_add_reg(rstate, R_028000_DB_DEPTH_SIZE,
                                S_028000_PITCH_TILE_MAX(pitch) | S_028000_SLICE_TILE_MAX(slice));
-       if (!rscreen->use_surface_alloc) {
-               r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW, 0x00000000);
-       } else {
-               r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW,
-                                       S_028004_SLICE_START(state->zsbuf->u.tex.first_layer) |
-                                       S_028004_SLICE_MAX(state->zsbuf->u.tex.last_layer));
-       }
+       r600_pipe_state_add_reg(rstate, R_028004_DB_DEPTH_VIEW,
+                               S_028004_SLICE_START(state->zsbuf->u.tex.first_layer) |
+                               S_028004_SLICE_MAX(state->zsbuf->u.tex.last_layer));
        r600_pipe_state_add_reg_bo(rstate, R_028010_DB_DEPTH_INFO,
                                S_028010_ARRAY_MODE(array_mode) | S_028010_FORMAT(format),
                                &rtex->resource, RADEON_USAGE_READWRITE);
        r600_pipe_state_add_reg(rstate, R_028D34_DB_PREFETCH_LIMIT,
-                               (surf->aligned_height / 8) - 1);
+                               (rtex->surface.level[level].nblk_y / 8) - 1);
 }
 
 static void r600_set_framebuffer_state(struct pipe_context *ctx,
index 8fb24fd18885de36ed79127e48e95bb25f7dec6d..81b5777c0827d0a6b24cedd22389e1850ab4bbae 100644 (file)
@@ -61,90 +61,7 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
                                        unsigned level, unsigned layer)
 {
-       unsigned offset = rtex->offset[level];
-
-       switch (rtex->resource.b.b.target) {
-       case PIPE_TEXTURE_3D:
-       case PIPE_TEXTURE_CUBE:
-       default:
-               return offset + layer * rtex->layer_size[level];
-       }
-}
-
-static unsigned r600_get_block_alignment(struct pipe_screen *screen,
-                                        enum pipe_format format,
-                                        unsigned array_mode)
-{
-       struct r600_screen* rscreen = (struct r600_screen *)screen;
-       unsigned pixsize = util_format_get_blocksize(format);
-       int p_align;
-
-       switch(array_mode) {
-       case V_038000_ARRAY_1D_TILED_THIN1:
-               p_align = MAX2(8,
-                              ((rscreen->tiling_info.group_bytes / 8 / pixsize)));
-               break;
-       case V_038000_ARRAY_2D_TILED_THIN1:
-               p_align = MAX2(rscreen->tiling_info.num_banks,
-                              (((rscreen->tiling_info.group_bytes / 8 / pixsize)) *
-                               rscreen->tiling_info.num_banks)) * 8;
-               break;
-       case V_038000_ARRAY_LINEAR_ALIGNED:
-               p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize);
-               break;
-       case V_038000_ARRAY_LINEAR_GENERAL:
-       default:
-               p_align = rscreen->tiling_info.group_bytes / pixsize;
-               break;
-       }
-       return p_align;
-}
-
-static unsigned r600_get_height_alignment(struct pipe_screen *screen,
-                                         unsigned array_mode)
-{
-       struct r600_screen* rscreen = (struct r600_screen *)screen;
-       int h_align;
-
-       switch (array_mode) {
-       case V_038000_ARRAY_2D_TILED_THIN1:
-               h_align = rscreen->tiling_info.num_channels * 8;
-               break;
-       case V_038000_ARRAY_1D_TILED_THIN1:
-       case V_038000_ARRAY_LINEAR_ALIGNED:
-               h_align = 8;
-               break;
-       case V_038000_ARRAY_LINEAR_GENERAL:
-       default:
-               h_align = 1;
-               break;
-       }
-       return h_align;
-}
-
-static unsigned r600_get_base_alignment(struct pipe_screen *screen,
-                                       enum pipe_format format,
-                                       unsigned array_mode)
-{
-       struct r600_screen* rscreen = (struct r600_screen *)screen;
-       unsigned pixsize = util_format_get_blocksize(format);
-       int p_align = r600_get_block_alignment(screen, format, array_mode);
-       int h_align = r600_get_height_alignment(screen, array_mode);
-       int b_align;
-
-       switch (array_mode) {
-       case V_038000_ARRAY_2D_TILED_THIN1:
-               b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize,
-                              p_align * pixsize * h_align);
-               break;
-       case V_038000_ARRAY_1D_TILED_THIN1:
-       case V_038000_ARRAY_LINEAR_ALIGNED:
-       case V_038000_ARRAY_LINEAR_GENERAL:
-       default:
-               b_align = rscreen->tiling_info.group_bytes;
-               break;
-       }
-       return b_align;
+       return rtex->offset[level] + layer * rtex->layer_size[level];
 }
 
 static unsigned mip_minify(unsigned size, unsigned level)
@@ -156,82 +73,6 @@ static unsigned mip_minify(unsigned size, unsigned level)
        return val;
 }
 
-static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen,
-                                         struct r600_resource_texture *rtex,
-                                         unsigned level)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-       unsigned nblocksx, block_align, width;
-       unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-
-       if (rtex->pitch_override)
-               return rtex->pitch_override / blocksize;
-
-       width = mip_minify(ptex->width0, level);
-       nblocksx = util_format_get_nblocksx(rtex->real_format, width);
-
-       block_align = r600_get_block_alignment(screen, rtex->real_format,
-                                             rtex->array_mode[level]);
-       nblocksx = align(nblocksx, block_align);
-       return nblocksx;
-}
-
-static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen,
-                                         struct r600_resource_texture *rtex,
-                                         unsigned level)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-       unsigned height, tile_height;
-
-       height = mip_minify(ptex->height0, level);
-       height = util_format_get_nblocksy(rtex->real_format, height);
-       tile_height = r600_get_height_alignment(screen,
-                                               rtex->array_mode[level]);
-
-       /* XXX Hack around an alignment issue. Less tests fail with this.
-        *
-        * The thing is depth-stencil buffers should be tiled, i.e.
-        * the alignment should be >=8. If I make them tiled, stencil starts
-        * working because it no longer overlaps with the depth buffer
-        * in memory, but texturing like drawpix-stencil breaks. */
-       if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8)
-               tile_height = 8;
-
-       height = align(height, tile_height);
-       return height;
-}
-
-static void r600_texture_set_array_mode(struct pipe_screen *screen,
-                                       struct r600_resource_texture *rtex,
-                                       unsigned level, unsigned array_mode)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-
-       switch (array_mode) {
-       case V_0280A0_ARRAY_LINEAR_GENERAL:
-       case V_0280A0_ARRAY_LINEAR_ALIGNED:
-       case V_0280A0_ARRAY_1D_TILED_THIN1:
-       default:
-               rtex->array_mode[level] = array_mode;
-               break;
-       case V_0280A0_ARRAY_2D_TILED_THIN1:
-       {
-               unsigned w, h, tile_height, tile_width;
-
-               tile_height = r600_get_height_alignment(screen, array_mode);
-               tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
-
-               w = mip_minify(ptex->width0, level);
-               h = mip_minify(ptex->height0, level);
-               if (w <= tile_width || h <= tile_height)
-                       rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1;
-               else
-                       rtex->array_mode[level] = array_mode;
-       }
-       break;
-       }
-}
-
 static int r600_init_surface(struct r600_screen *rscreen,
                             struct radeon_surface *surface,
                             const struct pipe_resource *ptex,
@@ -372,53 +213,6 @@ static int r600_setup_surface(struct pipe_screen *screen,
        return 0;
 }
 
-static void r600_setup_miptree(struct pipe_screen *screen,
-                              struct r600_resource_texture *rtex,
-                              unsigned array_mode)
-{
-       struct pipe_resource *ptex = &rtex->resource.b.b;
-       enum chip_class chipc = ((struct r600_screen*)screen)->chip_class;
-       unsigned size, layer_size, i, offset;
-       unsigned nblocksx, nblocksy;
-
-       for (i = 0, offset = 0; i <= ptex->last_level; i++) {
-               unsigned blocksize = util_format_get_blocksize(rtex->real_format);
-               unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
-
-               r600_texture_set_array_mode(screen, rtex, i, array_mode);
-
-               nblocksx = r600_texture_get_nblocksx(screen, rtex, i);
-               nblocksy = r600_texture_get_nblocksy(screen, rtex, i);
-
-               if (chipc >= EVERGREEN && array_mode == V_038000_ARRAY_LINEAR_GENERAL)
-                       layer_size = align(nblocksx, 64) * nblocksy * blocksize;
-               else
-                       layer_size = nblocksx * nblocksy * blocksize;
-
-               if (ptex->target == PIPE_TEXTURE_CUBE) {
-                       if (chipc >= R700)
-                               size = layer_size * 8;
-                       else
-                               size = layer_size * 6;
-               }
-               else if (ptex->target == PIPE_TEXTURE_3D)
-                       size = layer_size * u_minify(ptex->depth0, i);
-               else
-                       size = layer_size * ptex->array_size;
-
-               /* align base image and start of miptree */
-               if ((i == 0) || (i == 1))
-                       offset = align(offset, base_align);
-               rtex->offset[i] = offset;
-               rtex->layer_size[i] = layer_size;
-               rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */
-               rtex->pitch_in_bytes[i] = nblocksx * blocksize;
-
-               offset += size;
-       }
-       rtex->size = offset;
-}
-
 static boolean r600_texture_get_handle(struct pipe_screen* screen,
                                        struct pipe_resource *ptex,
                                        struct winsys_handle *whandle)
@@ -453,9 +247,6 @@ static void r600_texture_destroy(struct pipe_screen *screen,
        if (rtex->flushed_depth_texture)
                pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL);
 
-       if (rtex->stencil)
-               pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL);
-
        pb_reference(&resource->buf, NULL);
        FREE(rtex);
 }
@@ -499,90 +290,22 @@ r600_texture_create_object(struct pipe_screen *screen,
        rtex->pitch_override = pitch_in_bytes_override;
        rtex->real_format = base->format;
 
-       /* We must split depth and stencil into two separate buffers on Evergreen. */
-       if ((base->bind & PIPE_BIND_DEPTH_STENCIL) &&
-           ((struct r600_screen*)screen)->chip_class >= EVERGREEN &&
-           util_format_is_depth_and_stencil(base->format) &&
-           !rscreen->use_surface_alloc) {
-               struct pipe_resource stencil;
-               unsigned stencil_pitch_override = 0;
-
-               switch (base->format) {
-               case PIPE_FORMAT_Z24_UNORM_S8_UINT:
-                       rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
-                       break;
-               case PIPE_FORMAT_S8_UINT_Z24_UNORM:
-                       rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
-                       break;
-               case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
-                       rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
-                       break;
-               default:
-                       assert(0);
-                       FREE(rtex);
-                       return NULL;
-               }
-
-               /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
-               if (pitch_in_bytes_override) {
-                       assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT ||
-                              base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM);
-                       stencil_pitch_override = pitch_in_bytes_override / 4;
-               }
-
-               /* Allocate the stencil buffer. */
-               stencil = *base;
-               stencil.format = PIPE_FORMAT_S8_UINT;
-               rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
-                                                          stencil_pitch_override,
-                                                          max_buffer_size, NULL, FALSE, surface);
-               if (!rtex->stencil) {
-                       FREE(rtex);
-                       return NULL;
-               }
-               /* Proceed in creating the depth buffer. */
-       }
-
        /* don't include stencil-only formats which we don't support for rendering */
        rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format));
 
-       r600_setup_miptree(screen, rtex, array_mode);
-       if (rscreen->use_surface_alloc) {
-               rtex->surface = *surface;
-               r = r600_setup_surface(screen, rtex, array_mode,
-                                      pitch_in_bytes_override);
-               if (r) {
-                       FREE(rtex);
-                       return NULL;
-               }
-       }
-
-       /* If we initialized separate stencil for Evergreen. place it after depth. */
-       if (rtex->stencil) {
-               unsigned stencil_align, stencil_offset;
-
-               stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
-               stencil_offset = align(rtex->size, stencil_align);
-
-               for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++)
-                       rtex->stencil->offset[i] += stencil_offset;
-
-               rtex->size = stencil_offset + rtex->stencil->size;
+       rtex->surface = *surface;
+       r = r600_setup_surface(screen, rtex, array_mode,
+                              pitch_in_bytes_override);
+       if (r) {
+               FREE(rtex);
+               return NULL;
        }
 
        /* Now create the backing buffer. */
        if (!buf && alloc_bo) {
-               struct pipe_resource *ptex = &rtex->resource.b.b;
-               unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
-
-               if (rscreen->use_surface_alloc) {
-                       base_align = rtex->surface.bo_alignment;
-               } else if (util_format_is_depth_or_stencil(rtex->real_format)) {
-                       /* ugly work around depth buffer need stencil room at end of bo */
-                       rtex->size += ptex->width0 * ptex->height0;
-               }
+               unsigned base_align = rtex->surface.bo_alignment;
+
                if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) {
-                       pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
                        FREE(rtex);
                        return NULL;
                }
@@ -591,12 +314,6 @@ r600_texture_create_object(struct pipe_screen *screen,
                resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf);
                resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM;
        }
-
-       if (rtex->stencil) {
-               pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf);
-               rtex->stencil->resource.cs_buf = rtex->resource.cs_buf;
-               rtex->stencil->resource.domains = rtex->resource.domains;
-       }
        return rtex;
 }
 
@@ -609,8 +326,7 @@ struct pipe_resource *r600_texture_create(struct pipe_screen *screen,
        int r;
 
        if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER)) {
-               if (rscreen->use_surface_alloc &&
-                   !(templ->bind & PIPE_BIND_SCANOUT) &&
+               if (!(templ->bind & PIPE_BIND_SCANOUT) &&
                    templ->usage != PIPE_USAGE_STAGING &&
                    templ->usage != PIPE_USAGE_STREAM) {
                        array_mode = V_038000_ARRAY_2D_TILED_THIN1;
@@ -637,7 +353,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
                                                struct pipe_resource *texture,
                                                const struct pipe_surface *surf_tmpl)
 {
-       struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
        struct r600_surface *surface = CALLOC_STRUCT(r600_surface);
        unsigned level = surf_tmpl->u.tex.level;
 
@@ -655,9 +370,6 @@ static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,
        surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
        surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
        surface->base.u.tex.level = level;
-
-       surface->aligned_height = r600_texture_get_nblocksy(pipe->screen,
-                                                           rtex, level);
        return &surface->base;
 }