width/height may not be a multiple of blocksize (small mip levels / npot
textures). This should be handled just fine.
Fixes #28530.
assert(xoffset % util_format_get_blockwidth(pformat) == 0);
assert(yoffset % util_format_get_blockheight(pformat) == 0);
- assert(width % util_format_get_blockwidth(pformat) == 0);
- assert(height % util_format_get_blockheight(pformat) == 0);
for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
/* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */