InstanceID is in VGPR2, not 1.
One more failure that CTS didn't catch up...
Reported-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
ctx.abi.load_patch_vertices_in = load_patch_vertices_in;
} else if (shaders[i]->info.stage == MESA_SHADER_VERTEX) {
if (shader_info->info.vs.needs_instance_id) {
- if (ctx.ac.chip_class == GFX9 &&
- shaders[shader_count - 1]->info.stage == MESA_SHADER_TESS_CTRL) {
+ if (ctx.options->key.vs.as_ls) {
ctx.shader_info->vs.vgpr_comp_cnt =
MAX2(2, ctx.shader_info->vs.vgpr_comp_cnt);
} else {