return nir_color_mask(b, options.rt[0].colormask, blended, dst);
}
+static bool
+nir_is_blend_channel_replace(nir_lower_blend_channel chan)
+{
+ return
+ (chan.src_factor == BLEND_FACTOR_ZERO) &&
+ (chan.dst_factor == BLEND_FACTOR_ZERO) &&
+ (chan.invert_src_factor && !chan.invert_dst_factor) &&
+ (chan.func == BLEND_FUNC_ADD || chan.func == BLEND_FUNC_SUBTRACT || chan.func == BLEND_FUNC_MAX);
+}
+
+static bool
+nir_is_blend_replace(nir_lower_blend_options options)
+{
+ return
+ nir_is_blend_channel_replace(options.rt[0].rgb) &&
+ nir_is_blend_channel_replace(options.rt[0].alpha);
+}
+
void
nir_lower_blend(nir_shader *shader, nir_lower_blend_options options)
{
/* Blend shaders are represented as special fragment shaders */
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+ /* Special case replace, since there's nothing to do and we don't want to
+ * degrade intermediate precision (e.g. for non-blendable R32F targets) */
+ if (nir_is_blend_replace(options))
+ return;
+
nir_foreach_function(func, shader) {
nir_foreach_block(block, func->impl) {
nir_foreach_instr_safe(instr, block) {