* assume that there's some fragmentation, and we start doing extra
* flushing, etc. That's the big cliff apps will care about.
*/
- const uint64_t gpu_mappable_megabytes = is->dev.aperture_total * 3 / 4;
+ const uint64_t gpu_memory = is->dev.aperture_total * 3 / 4;
uint64_t system_memory;
if (!os_get_total_physical_memory(&system_memory))
return 0;
- return MIN2(gpu_mappable_megabytes, (int)(system_memory >> 20));
+ return (int) (MIN2(gpu_memory, system_memory) >> 20);
}
case PIPE_CAP_UMA:
return true;