-/* $Id: extensions.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
#include <stdlib.h>
+#include "context.h"
#include "extensions.h"
#include "simple_list.h"
#include "types.h"
+
#define MAX_EXT_NAMELEN 80
#define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) )
{ DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
{ DEFAULT_OFF, "GL_EXT_vertex_array_set" },
{ DEFAULT_ON, "GL_EXT_clip_volume_hint" },
+ { ALWAYS_ENABLED, "GL_EXT_get_proc_address" }
};
}
+
+/*
+ * Return the address of an extension function.
+ * NOTE: this function could be optimized to binary search a sorted
+ * list of function names.
+ * Also, this function does not yet do per-context function searches.
+ * But since the client must also call glGetString(GL_EXTENSIONS) to
+ * test for the extension this isn't a big deal.
+ */
+void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName )
+{
+ struct proc {
+ const char *name;
+ void *address;
+ };
+ static struct proc procTable[] = {
+ { "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */
+
+ /* OpenGL 1.1 functions */
+ { "glEnableClientState", glEnableClientState },
+ { "glDisableClientState", glDisableClientState },
+ { "glPushClientAttrib", glPushClientAttrib },
+ { "glPopClientAttrib", glPopClientAttrib },
+ { "glIndexub", glIndexub },
+ { "glIndexubv", glIndexubv },
+ { "glVertexPointer", glVertexPointer },
+ { "glNormalPointer", glNormalPointer },
+ { "glColorPointer", glColorPointer },
+ { "glIndexPointer", glIndexPointer },
+ { "glTexCoordPointer", glTexCoordPointer },
+ { "glEdgeFlagPointer", glEdgeFlagPointer },
+ { "glGetPointerv", glGetPointerv },
+ { "glArrayElement", glArrayElement },
+ { "glDrawArrays", glDrawArrays },
+ { "glDrawElements", glDrawElements },
+ { "glInterleavedArrays", glInterleavedArrays },
+ { "glGenTextures", glGenTextures },
+ { "glDeleteTextures", glDeleteTextures },
+ { "glBindTexture", glBindTexture },
+ { "glPrioritizeTextures", glPrioritizeTextures },
+ { "glAreTexturesResident", glAreTexturesResident },
+ { "glIsTexture", glIsTexture },
+ { "glTexSubImage1D", glTexSubImage1D },
+ { "glTexSubImage2D", glTexSubImage2D },
+ { "glCopyTexImage1D", glCopyTexImage1D },
+ { "glCopyTexImage2D", glCopyTexImage2D },
+ { "glCopyTexSubImage1D", glCopyTexSubImage1D },
+ { "glCopyTexSubImage2D", glCopyTexSubImage2D },
+
+ /* OpenGL 1.2 functions */
+ { "glDrawRangeElements", glDrawRangeElements },
+ { "glTexImage3D", glTexImage3D },
+ { "glTexSubImage3D", glTexSubImage3D },
+ { "glCopyTexSubImage3D", glCopyTexSubImage3D },
+ /* NOTE: 1.2 imaging subset functions not implemented in Mesa */
+
+ /* GL_EXT_blend_minmax */
+ { "glBlendEquationEXT", glBlendEquationEXT },
+
+ /* GL_EXT_blend_color */
+ { "glBlendColorEXT", glBlendColorEXT },
+
+ /* GL_EXT_polygon_offset */
+ { "glPolygonOffsetEXT", glPolygonOffsetEXT },
+
+ /* GL_EXT_vertex_arrays */
+ { "glVertexPointerEXT", glVertexPointerEXT },
+ { "glNormalPointerEXT", glNormalPointerEXT },
+ { "glColorPointerEXT", glColorPointerEXT },
+ { "glIndexPointerEXT", glIndexPointerEXT },
+ { "glTexCoordPointerEXT", glTexCoordPointerEXT },
+ { "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT },
+ { "glGetPointervEXT", glGetPointervEXT },
+ { "glArrayElementEXT", glArrayElementEXT },
+ { "glDrawArraysEXT", glDrawArraysEXT },
+
+ /* GL_EXT_texture_object */
+ { "glGenTexturesEXT", glGenTexturesEXT },
+ { "glDeleteTexturesEXT", glDeleteTexturesEXT },
+ { "glBindTextureEXT", glBindTextureEXT },
+ { "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT },
+ { "glAreTexturesResidentEXT", glAreTexturesResidentEXT },
+ { "glIsTextureEXT", glIsTextureEXT },
+
+ /* GL_EXT_texture3D */
+ { "glTexImage3DEXT", glTexImage3DEXT },
+ { "glTexSubImage3DEXT", glTexSubImage3DEXT },
+ { "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT },
+
+ /* GL_EXT_color_table */
+ { "glColorTableEXT", glColorTableEXT },
+ { "glColorSubTableEXT", glColorSubTableEXT },
+ { "glGetColorTableEXT", glGetColorTableEXT },
+ { "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT },
+ { "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT },
+
+ /* GL_ARB_multitexture */
+ { "glActiveTextureARB", glActiveTextureARB },
+ { "glClientActiveTextureARB", glClientActiveTextureARB },
+ { "glMultiTexCoord1dARB", glMultiTexCoord1dARB },
+ { "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB },
+ { "glMultiTexCoord1fARB", glMultiTexCoord1fARB },
+ { "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB },
+ { "glMultiTexCoord1iARB", glMultiTexCoord1iARB },
+ { "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB },
+ { "glMultiTexCoord1sARB", glMultiTexCoord1sARB },
+ { "glMultiTexCoord1svARB", glMultiTexCoord1svARB },
+ { "glMultiTexCoord2dARB", glMultiTexCoord2dARB },
+ { "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB },
+ { "glMultiTexCoord2fARB", glMultiTexCoord2fARB },
+ { "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB },
+ { "glMultiTexCoord2iARB", glMultiTexCoord2iARB },
+ { "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB },
+ { "glMultiTexCoord2sARB", glMultiTexCoord2sARB },
+ { "glMultiTexCoord2svARB", glMultiTexCoord2svARB },
+ { "glMultiTexCoord3dARB", glMultiTexCoord3dARB },
+ { "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB },
+ { "glMultiTexCoord3fARB", glMultiTexCoord3fARB },
+ { "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB },
+ { "glMultiTexCoord3iARB", glMultiTexCoord3iARB },
+ { "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB },
+ { "glMultiTexCoord3sARB", glMultiTexCoord3sARB },
+ { "glMultiTexCoord3svARB", glMultiTexCoord3svARB },
+ { "glMultiTexCoord4dARB", glMultiTexCoord4dARB },
+ { "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB },
+ { "glMultiTexCoord4fARB", glMultiTexCoord4fARB },
+ { "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB },
+ { "glMultiTexCoord4iARB", glMultiTexCoord4iARB },
+ { "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB },
+ { "glMultiTexCoord4sARB", glMultiTexCoord4sARB },
+ { "glMultiTexCoord4svARB", glMultiTexCoord4svARB },
+
+ /* GL_EXT_point_parameters */
+ { "glPointParameterfEXT", glPointParameterfEXT },
+ { "glPointParameterfvEXT", glPointParameterfvEXT },
+
+ /* GL_INGR_blend_func_separate */
+ { "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR },
+
+ /* GL_MESA_window_pos */
+ { "glWindowPos2iMESA", glWindowPos2iMESA },
+ { "glWindowPos2sMESA", glWindowPos2sMESA },
+ { "glWindowPos2fMESA", glWindowPos2fMESA },
+ { "glWindowPos2dMESA", glWindowPos2dMESA },
+ { "glWindowPos2ivMESA", glWindowPos2ivMESA },
+ { "glWindowPos2svMESA", glWindowPos2svMESA },
+ { "glWindowPos2fvMESA", glWindowPos2fvMESA },
+ { "glWindowPos2dvMESA", glWindowPos2dvMESA },
+ { "glWindowPos3iMESA", glWindowPos3iMESA },
+ { "glWindowPos3sMESA", glWindowPos3sMESA },
+ { "glWindowPos3fMESA", glWindowPos3fMESA },
+ { "glWindowPos3dMESA", glWindowPos3dMESA },
+ { "glWindowPos3ivMESA", glWindowPos3ivMESA },
+ { "glWindowPos3svMESA", glWindowPos3svMESA },
+ { "glWindowPos3fvMESA", glWindowPos3fvMESA },
+ { "glWindowPos3dvMESA", glWindowPos3dvMESA },
+ { "glWindowPos4iMESA", glWindowPos4iMESA },
+ { "glWindowPos4sMESA", glWindowPos4sMESA },
+ { "glWindowPos4fMESA", glWindowPos4fMESA },
+ { "glWindowPos4dMESA", glWindowPos4dMESA },
+ { "glWindowPos4ivMESA", glWindowPos4ivMESA },
+ { "glWindowPos4svMESA", glWindowPos4svMESA },
+ { "glWindowPos4fvMESA", glWindowPos4fvMESA },
+ { "glWindowPos4dvMESA", glWindowPos4dvMESA },
+
+ /* GL_MESA_resize_buffers */
+ { "glResizeBuffersMESA", glResizeBuffersMESA },
+
+ /* GL_EXT_compiled_vertex_array */
+ { "glLockArraysEXT", glLockArraysEXT },
+ { "glUnlockArraysEXT", glUnlockArraysEXT },
+
+ { NULL, NULL } /* end of list token */
+ };
+ GLuint i;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL);
+
+ /* First, look for core library functions */
+ for (i = 0; procTable[i].address; i++) {
+ if (strcmp((const char *) procName, procTable[i].name) == 0)
+ return procTable[i].address;
+ }
+
+ return NULL;
+}