*/
static void
-update_uniform_array_sizes(struct gl_shader_program *prog)
+update_array_sizes(struct gl_shader_program *prog)
{
for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
foreach_list(node, prog->_LinkedShaders[i]->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if ((var == NULL) || (var->mode != ir_var_uniform) ||
+ if ((var == NULL) || (var->mode != ir_var_uniform &&
+ var->mode != ir_var_in &&
+ var->mode != ir_var_out) ||
!var->type->is_array())
continue;
}
}
}
+
if (size + 1 != var->type->fields.array->length) {
var->type = glsl_type::get_array_instance(var->type->fields.array,
size + 1);
hash_table_string_compare);
void *mem_ctx = talloc_new(NULL);
- update_uniform_array_sizes(prog);
-
for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) {
unsigned next_position = 0;
;
}
+ update_array_sizes(prog);
+
assign_uniform_locations(prog);
if (prog->_NumLinkedShaders && prog->_LinkedShaders[0]->Type == GL_VERTEX_SHADER) {