GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
- GL_KHR_robust_buffer_access_behavior DONE (i965)
GL_KHR_robustness not started (90% done with the ARB variant)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
ctx->Extensions.ARB_robust_buffer_access_behavior = true;
- ctx->Extensions.KHR_robust_buffer_access_behavior = true;
}
if (brw->intelScreen->has_mi_math_and_lrr) {
EXT(KHR_context_flush_control , dummy_true , GLL, GLC, x , ES2, 2014)
EXT(KHR_debug , dummy_true , GLL, GLC, 11, ES2, 2012)
-EXT(KHR_robust_buffer_access_behavior , KHR_robust_buffer_access_behavior , GLL, GLC, x , ES2, 2014)
+EXT(KHR_robust_buffer_access_behavior , ARB_robust_buffer_access_behavior , GLL, GLC, x , ES2, 2014)
EXT(KHR_texture_compression_astc_hdr , KHR_texture_compression_astc_hdr , GLL, GLC, x , ES2, 2012)
EXT(KHR_texture_compression_astc_ldr , KHR_texture_compression_astc_ldr , GLL, GLC, x , ES2, 2012)
GLboolean INTEL_performance_query;
GLboolean KHR_texture_compression_astc_hdr;
GLboolean KHR_texture_compression_astc_ldr;
- GLboolean KHR_robust_buffer_access_behavior;
GLboolean MESA_pack_invert;
GLboolean MESA_ycbcr_texture;
GLboolean NV_conditional_render;