radeon_bo_unmap(t->mt->bo);
}
+
+/**
+ * Map texture memory/buffer into user space.
+ * Note: the region of interest parameters are ignored here.
+ * \param mapOut returns start of mapping of region of interest
+ * \param rowStrideOut returns row stride in bytes
+ */
+static void
+radeon_map_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage,
+ GLuint slice,
+ GLuint x, GLuint y, GLuint w, GLuint h,
+ GLbitfield mode,
+ GLubyte **map,
+ GLint *stride)
+{
+ radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
+ radeon_texture_image *image = get_radeon_texture_image(texImage);
+ radeon_mipmap_tree *mt = image->mt;
+ GLuint texel_size = _mesa_get_format_bytes(texImage->TexFormat);
+ GLuint width = texImage->Width;
+ GLuint height = texImage->Height;
+ struct radeon_bo *bo = !image->mt ? image->bo : image->mt->bo;
+ unsigned int bw, bh;
+ GLboolean write = (mode & GL_MAP_WRITE_BIT) != 0;
+
+ _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);
+ assert(y % bh == 0);
+ y /= bh;
+ height /= bh;
+
+ if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
+ radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
+ "%s for texture that is "
+ "queued for GPU processing.\n",
+ __func__);
+ radeon_firevertices(rmesa);
+ }
+
+ if (image->bo) {
+ /* TFP case */
+ radeon_bo_map(image->bo, write);
+ *stride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0);
+ *map = bo->ptr;
+ } else if (likely(mt)) {
+ radeon_bo_map(mt->bo, write);
+ radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level];
+ void *base = mt->bo->ptr + lvl->faces[image->mtface].offset;
+
+ *stride = lvl->rowstride;
+ *map = base + (slice * height) * *stride;
+ } else {
+ /* texture data is in malloc'd memory */
+
+ assert(map);
+
+ *stride = _mesa_format_row_stride(texImage->TexFormat, width);
+ *map = texImage->Data + (slice * height) * *stride;
+ }
+
+ *map += y * *stride + x * texel_size;
+}
+
+static void
+radeon_unmap_texture_image(struct gl_context *ctx,
+ struct gl_texture_image *texImage, GLuint slice)
+{
+ radeon_texture_image *image = get_radeon_texture_image(texImage);
+
+ if (image->bo)
+ radeon_bo_unmap(image->bo);
+ else if (image->mt)
+ radeon_bo_unmap(image->mt->bo);
+}
+
/**
* Wraps Mesa's implementation to ensure that the base level image is mapped.
*
functions->FreeTextureImageBuffer = radeonFreeTextureImageBuffer;
functions->MapTexture = radeonMapTexture;
functions->UnmapTexture = radeonUnmapTexture;
+ functions->MapTextureImage = radeon_map_texture_image;
+ functions->UnmapTextureImage = radeon_unmap_texture_image;
functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;