glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+ {
+ GLint r, g, b, a;
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_RED_SIZE_EXT, &r);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_GREEN_SIZE_EXT, &g);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_BLUE_SIZE_EXT, &b);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_ALPHA_SIZE_EXT, &a);
+ printf("renderbuffer RGBA sizes = %d %d %d %d\n", r, g, b, a);
+ }
+
CheckError(__LINE__);
/* restore to default */
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
TexWidth, TexHeight);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i);
+ printf("Depth renderbuffer size = %d bits\n", i);
+ assert(i > 0);
/* make stencil renderbuffer */
glGenRenderbuffersEXT(1, &StencilRB);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, StencilRB);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX,
TexWidth, TexHeight);
+ glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT,
+ GL_RENDERBUFFER_STENCIL_SIZE_EXT, &i);
+ printf("Stencil renderbuffer size = %d bits\n", i);
+ assert(i > 0);
/* attach DepthRB to MyFB */
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,