}
-static void
-clip_control(struct gl_context *ctx, GLenum origin, GLenum depth)
+static ALWAYS_INLINE void
+clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool no_error)
{
if (ctx->Transform.ClipOrigin == origin &&
ctx->Transform.ClipDepthMode == depth)
return;
+ if (!no_error &&
+ origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+ return;
+ }
+
+ if (!no_error &&
+ depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
+ return;
+ }
+
/* Affects transform state and the viewport transform */
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewClipControl ? 0 :
_NEW_TRANSFORM | _NEW_VIEWPORT);
_mesa_ClipControl_no_error(GLenum origin, GLenum depth)
{
GET_CURRENT_CONTEXT(ctx);
- clip_control(ctx, origin, depth);
+ clip_control(ctx, origin, depth, true);
}
return;
}
- if (origin != GL_LOWER_LEFT && origin != GL_UPPER_LEFT) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
- return;
- }
-
- if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glClipControl");
- return;
- }
-
- clip_control(ctx, origin, depth);
+ clip_control(ctx, origin, depth, false);
}
/**