unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_resource **cbuf = &st->state.constants[shader_type];
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT ||
/* update constants */
if (params && params->NumParameters) {
+ struct pipe_resource *cbuf;
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
/* Update the constants which come from fixed-function state, such as
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
+ * Let's use a user buffer to avoid an unnecessary copy.
*/
- pipe_resource_reference(cbuf, NULL );
- *cbuf = pipe_buffer_create(pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- paramBytes );
+ cbuf = pipe_user_buffer_create(pipe->screen,
+ params->ParameterValues,
+ paramBytes,
+ PIPE_BIND_CONSTANT_BUFFER);
if (ST_DEBUG & DEBUG_CONSTANTS) {
debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
_mesa_print_parameter_list(params);
}
- /* load Mesa constants into the constant buffer */
- pipe_buffer_write(st->pipe, *cbuf,
- 0, paramBytes,
- params->ParameterValues);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
+ pipe_resource_reference(&cbuf, NULL);
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
+ st->state.constants[shader_type].ptr = params->ParameterValues;
+ st->state.constants[shader_type].size = paramBytes;
}
- else if (*cbuf) {
- st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
-
- pipe_resource_reference(cbuf, NULL);
+ else if (st->state.constants[shader_type].ptr) {
+ st->state.constants[shader_type].ptr = NULL;
+ st->state.constants[shader_type].size = 0;
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
}
}
pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
}
- for (i = 0; i < Elements(st->state.constants); i++) {
- if (st->state.constants[i]) {
- pipe_resource_reference(&st->state.constants[i], NULL);
- }
- }
-
if (st->default_texture) {
st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
st->default_texture = NULL;
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
pipe->set_constant_buffer(pipe, i, 0, NULL);
- pipe_resource_reference(&st->state.constants[i], NULL);
}
_mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
struct pipe_index_buffer ibuffer;
struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS];
struct pipe_transfer *ib_transfer = NULL;
- struct pipe_transfer *cb_transfer;
GLuint attr, i;
- ubyte *mapped_constants;
const void *mapped_indices = NULL;
assert(draw);
draw_set_mapped_index_buffer(draw, mapped_indices);
}
- /* map constant buffers */
- mapped_constants = pipe_buffer_map(pipe,
- st->state.constants[PIPE_SHADER_VERTEX],
- PIPE_TRANSFER_READ,
- &cb_transfer);
+ /* set the constant buffer */
draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0,
- mapped_constants,
- st->state.constants[PIPE_SHADER_VERTEX]->width0);
+ st->state.constants[PIPE_SHADER_VERTEX].ptr,
+ st->state.constants[PIPE_SHADER_VERTEX].size);
/* draw here */
}
- /* unmap constant buffers */
- pipe_buffer_unmap(pipe, cb_transfer);
-
/*
* unmap vertex/index buffers
*/