if (ok) {
if (!mt->compressed) {
- /* XXX: Align pitch to multiple of 64 bytes for now to allow
- * render-to-texture to work in all cases. This should probably be
- * replaced at some point by some scheme to only do this when really
- * necessary.
- */
- mt->pitch = (mt->pitch * cpp + 63) & ~63;
+ int align;
+
+ if (intel->intelScreen->ttm) {
+ /* XXX: Align pitch to multiple of 64 bytes for now to allow
+ * render-to-texture to work in all cases. This should probably be
+ * replaced at some point by some scheme to only do this when really
+ * necessary.
+ */
+ align = 63;
+ } else {
+ align = 3;
+ }
+
+ mt->pitch = (mt->pitch * cpp + align) & ~align;
/* XXX: At least the i915 seems very upset when the pitch is a multiple
* of 1024 and sometimes 512 bytes - performance can drop by several
- * times. Go to the next multiple of 64 for now.
+ * times. Go to the next multiple of the required alignment for now.
*/
if (!(mt->pitch & 511))
- mt->pitch += 64;
+ mt->pitch += align + 1;
mt->pitch /= cpp;
}