/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
}
+static void
+setup_vec4_uniform_value(const gl_constant_value **params,
+ const gl_constant_value *values,
+ unsigned n)
+{
+ static const gl_constant_value zero = { 0 };
+
+ for (unsigned i = 0; i < n; ++i)
+ params[i] = &values[i];
+
+ for (unsigned i = n; i < 4; ++i)
+ params[i] = &zero;
+}
+
void
-backend_shader::setup_image_uniform_values(unsigned param_offset,
- const gl_uniform_storage *storage)
+brw_setup_image_uniform_values(gl_shader_stage stage,
+ struct brw_stage_prog_data *stage_prog_data,
+ unsigned param_start_index,
+ const gl_uniform_storage *storage)
{
- const unsigned stage = _mesa_program_enum_to_shader_stage(prog->Target);
+ const gl_constant_value **param =
+ &stage_prog_data->param[param_start_index];
for (unsigned i = 0; i < MAX2(storage->array_elements, 1); i++) {
const unsigned image_idx = storage->image[stage].index + i;
- const brw_image_param *param = &stage_prog_data->image_param[image_idx];
+ const brw_image_param *image_param =
+ &stage_prog_data->image_param[image_idx];
/* Upload the brw_image_param structure. The order is expected to match
* the BRW_IMAGE_PARAM_*_OFFSET defines.
*/
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
- (const gl_constant_value *)¶m->surface_idx, 1);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_OFFSET_OFFSET,
- (const gl_constant_value *)param->offset, 2);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SIZE_OFFSET,
- (const gl_constant_value *)param->size, 3);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_STRIDE_OFFSET,
- (const gl_constant_value *)param->stride, 4);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_TILING_OFFSET,
- (const gl_constant_value *)param->tiling, 3);
- setup_vec4_uniform_value(param_offset + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
- (const gl_constant_value *)param->swizzling, 2);
- param_offset += BRW_IMAGE_PARAM_SIZE;
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET,
+ (const gl_constant_value *)&image_param->surface_idx, 1);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_OFFSET_OFFSET,
+ (const gl_constant_value *)image_param->offset, 2);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SIZE_OFFSET,
+ (const gl_constant_value *)image_param->size, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_STRIDE_OFFSET,
+ (const gl_constant_value *)image_param->stride, 4);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_TILING_OFFSET,
+ (const gl_constant_value *)image_param->tiling, 3);
+ setup_vec4_uniform_value(param + BRW_IMAGE_PARAM_SWIZZLING_OFFSET,
+ (const gl_constant_value *)image_param->swizzling, 2);
+ param += BRW_IMAGE_PARAM_SIZE;
brw_mark_surface_used(
stage_prog_data,
virtual void setup_vec4_uniform_value(unsigned param_offset,
const gl_constant_value *values,
unsigned n) = 0;
- void setup_image_uniform_values(unsigned param_offset,
- const gl_uniform_storage *storage);
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);
+void brw_setup_image_uniform_values(gl_shader_stage stage,
+ struct brw_stage_prog_data *stage_prog_data,
+ unsigned param_start_index,
+ const gl_uniform_storage *storage);
+
#endif /* __cplusplus */
enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);