* | . | . |
* | : | : |
* | 36 | UBO 11 |
+ * |-----|-------------------------|
+ * | 37 | Shader time buffer |
+ * |-----|-------------------------|
+ * | 38 | Gather texture 0 |
+ * | . | . |
+ * | : | : |
+ * | 53 | Gather texture 15 |
* +-------------------------------+
*
* Our VS (and Gen7 GS) binding tables are programmed as follows:
* | . | . |
* | : | : |
* | 28 | UBO 11 |
+ * |-----|-------------------------|
+ * | 29 | Shader time buffer |
+ * |-----|-------------------------|
+ * | 30 | Gather texture 0 |
+ * | . | . |
+ * | : | : |
+ * | 45 | Gather texture 15 |
* +-------------------------------+
*
* Our (gen6) GS binding tables are programmed as follows:
#define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 2 + (t))
#define SURF_INDEX_WM_UBO(u) (SURF_INDEX_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_WM_SHADER_TIME (SURF_INDEX_WM_UBO(12))
+#define SURF_INDEX_GATHER_TEXTURE(t) (SURF_INDEX_WM_SHADER_TIME + 1 + (t))
/** Maximum size of the binding table. */
-#define BRW_MAX_WM_SURFACES (SURF_INDEX_WM_SHADER_TIME + 1)
+#define BRW_MAX_WM_SURFACES (SURF_INDEX_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
#define SURF_INDEX_VEC4_CONST_BUFFER (0)
#define SURF_INDEX_VEC4_TEXTURE(t) (SURF_INDEX_VEC4_CONST_BUFFER + 1 + (t))
#define SURF_INDEX_VEC4_UBO(u) (SURF_INDEX_VEC4_TEXTURE(BRW_MAX_TEX_UNIT) + u)
#define SURF_INDEX_VEC4_SHADER_TIME (SURF_INDEX_VEC4_UBO(12))
-#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_SHADER_TIME + 1)
+#define SURF_INDEX_VEC4_GATHER_TEXTURE(t) (SURF_INDEX_VEC4_SHADER_TIME + 1 + (t))
+#define BRW_MAX_VEC4_SURFACES (SURF_INDEX_VEC4_GATHER_TEXTURE(BRW_MAX_TEX_UNIT))
#define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
#define BRW_MAX_GEN6_GS_SURFACES SURF_INDEX_GEN6_SOL_BINDING(BRW_MAX_SOL_BINDINGS)