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Use the 'to' vector to determine the loop count.
author
Keith Whitwell
<keith@tungstengraphics.com>
Fri, 7 Jan 2005 15:26:02 +0000
(15:26 +0000)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Fri, 7 Jan 2005 15:26:02 +0000
(15:26 +0000)
src/mesa/math/m_copy_tmp.h
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diff --git
a/src/mesa/math/m_copy_tmp.h
b/src/mesa/math/m_copy_tmp.h
index a9e33511ee238be63ca1736de7c6747c7ff55711..07ab1f7b2aa4f121a54e2d848c48179f95b463ed 100644
(file)
--- a/
src/mesa/math/m_copy_tmp.h
+++ b/
src/mesa/math/m_copy_tmp.h
@@
-34,7
+34,7
@@
static void TAG2(copy, BITS)( GLvector4f *to, const GLvector4f *f ) \
GLfloat (*t)[4] = (GLfloat (*)[4])to->start; \
GLfloat *from = f->start; \
GLuint stride = f->stride; \
- GLuint count =
f->count;
\
+ GLuint count =
to->count;
\
GLuint i; \
\
if (BITS) \