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glsl: add fallthrough comment on switch
author
Tapani Pälli
<tapani.palli@intel.com>
Tue, 21 Apr 2015 05:25:16 +0000
(08:25 +0300)
committer
Tapani Pälli
<tapani.palli@intel.com>
Tue, 21 Apr 2015 11:38:10 +0000
(14:38 +0300)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-By: Martin Peres <martin.peres@linux.intel.com>
src/glsl/linker.cpp
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diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index b6baa5d36f007860fe74ebc7da984c957d6393b9..9aa138984c970111df4535c4cce06bb17b79f3c4 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-2570,7
+2570,8
@@
add_interface_variables(struct gl_shader_program *shProg,
if (var->data.location != SYSTEM_VALUE_VERTEX_ID &&
var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
var->data.location != SYSTEM_VALUE_INSTANCE_ID)
- continue;
+ continue;
+ /* FALLTHROUGH */
case ir_var_shader_in:
if (programInterface != GL_PROGRAM_INPUT)
continue;