spec/glsl-1.10/execution/built-in-functions/vs-pow-float-float: fail
spec/glsl-1.10/preprocessor/extension-defined-test: skip
spec/glsl-1.10/preprocessor/extension-if-1: skip
-spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-1: crash
-spec/glsl-1.20/execution/vector-out-of-bounds-access/fs-vec4-out-of-bounds-6: crash
spec/glsl-1.30/execution/fs-texturegrad-miplevels: fail
spec/glsl-1.30/execution/fs-texturelod-miplevels: fail
spec/glsl-1.30/execution/fs-texturelod-miplevels-biased: fail
summary:
name: results
---- --------
- pass: 15784
+ pass: 15786
fail: 104
- crash: 172
+ crash: 170
skip: 315
timeout: 0
warn: 0
ir->write_mask = (1 << new_lhs->type->vector_elements) - 1;
ir->set_lhs(new_lhs);
}
- } else if (new_lhs->ir_type != ir_type_swizzle) {
- ir->set_lhs(new_lhs);
- ir->write_mask = 1 << old_index_constant->get_uint_component(0);
} else {
- /* If the "new" LHS is a swizzle, use the set_lhs helper to instead
- * swizzle the RHS.
- */
- unsigned component[1] = { old_index_constant->get_uint_component(0) };
- ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
+ unsigned index = old_index_constant->get_uint_component(0);
+
+ if (index >= new_lhs->type->vector_elements) {
+ /* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
+ *
+ * In the subsections described above for array, vector, matrix and
+ * structure accesses, any out-of-bounds access produced undefined
+ * behavior.... Out-of-bounds writes may be discarded or overwrite
+ * other variables of the active program.
+ */
+ ir->remove();
+ return visit_continue;
+ }
+
+ if (new_lhs->ir_type != ir_type_swizzle) {
+ ir->set_lhs(new_lhs);
+ ir->write_mask = 1 << index;
+ } else {
+ /* If the "new" LHS is a swizzle, use the set_lhs helper to instead
+ * swizzle the RHS.
+ */
+ unsigned component[1] = { index };
+ ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
+ }
}
return ir_rvalue_enter_visitor::visit_enter(ir);