radv/gfx9: fix block compression texture views.
authorDave Airlie <airlied@redhat.com>
Fri, 29 Dec 2017 00:30:39 +0000 (10:30 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 29 Dec 2017 01:42:47 +0000 (11:42 +1000)
This ports a fix from amdvlk, to fix the sizing for mip levels
when block compressed images are viewed using uncompressed views.

Fixes:
dEQP-VK.image.texel_view_compatible.graphic.extended*bc*

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_image.c

index 40e6dfc3af151f8a57ace177bfbe31a8d3fd704c..0f6c5a171f27d96536e88ba899542842688f173f 100644 (file)
@@ -1067,6 +1067,41 @@ radv_image_view_init(struct radv_image_view *iview,
                                                   vk_format_get_blockwidth(image->vk_format));
                iview->extent.height = round_up_u32(iview->extent.height * vk_format_get_blockheight(iview->vk_format),
                                                    vk_format_get_blockheight(image->vk_format));
+               /* Comment ported from amdvlk -
+                * If we have the following image:
+                *              Uncompressed pixels   Compressed block sizes (4x4)
+                *      mip0:       22 x 22                   6 x 6
+                *      mip1:       11 x 11                   3 x 3
+                *      mip2:        5 x  5                   2 x 2
+                *      mip3:        2 x  2                   1 x 1
+                *      mip4:        1 x  1                   1 x 1
+                *
+                * On GFX9 the descriptor is always programmed with the WIDTH and HEIGHT of the base level and the HW is
+                * calculating the degradation of the block sizes down the mip-chain as follows (straight-up
+                * divide-by-two integer math):
+                *      mip0:  6x6
+                *      mip1:  3x3
+                *      mip2:  1x1
+                *      mip3:  1x1
+                *
+                * This means that mip2 will be missing texels.
+                *
+                * Fix this by calculating the base mip's width and height, then convert that, and round it
+                * back up to get the level 0 size. Take the max of the converted size and the scaled up size.
+                */
+                if (device->physical_device->rad_info.chip_class >= GFX9 &&
+                    vk_format_is_compressed(image->vk_format)) {
+                        unsigned lvl_width  = radv_minify(image->info.width , range->baseMipLevel);
+                        unsigned lvl_height = radv_minify(image->info.height, range->baseMipLevel);
+
+                        lvl_width = round_up_u32(lvl_width * vk_format_get_blockwidth(iview->vk_format),
+                                                 vk_format_get_blockwidth(image->vk_format));
+                        lvl_height = round_up_u32(lvl_height * vk_format_get_blockheight(iview->vk_format),
+                                                  vk_format_get_blockheight(image->vk_format));
+
+                        iview->extent.width = MAX2(iview->extent.width, lvl_width << range->baseMipLevel);
+                        iview->extent.height = MAX2(iview->extent.height, lvl_height << range->baseMipLevel);
+                }
        }
 
        iview->base_layer = range->baseArrayLayer;