#include "d3d9types.h"
/* Caps flags */
+#define D3DCAPS_OVERLAY 0x00000800
+#define D3DCAPS_READ_SCANLINE 0x00020000
+
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define D3DCAPS2_RESERVED 0x02000000
pCaps->AdapterOrdinal = 0;
- pCaps->Caps = 0;
+ pCaps->Caps = D3DCAPS_READ_SCANLINE;
pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */
/* D3DCAPS2_CANSHARERESOURCE | */
D3DPRESENT_INTERVAL_THREE |
D3DPRESENT_INTERVAL_FOUR |
D3DPRESENT_INTERVAL_IMMEDIATE;
- pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
+ pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/;
pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
D3DDEVCAPS_CANRENDERAFTERFLIP |
D3DPTEXTURECAPS_ALPHAPALETTE |
D3DPTEXTURECAPS_PERSPECTIVE |
D3DPTEXTURECAPS_PROJECTED |
- /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
+ D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
D3DPTEXTURECAPS_CUBEMAP |
D3DPTEXTURECAPS_VOLUMEMAP |
D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |