ALLOC_STATE(poly, always, 10, r700SendPolyState);
ALLOC_STATE(cb, cb, 18, r700SendCBState);
ALLOC_STATE(clrcmp, always, 6, r700SendCBCLRCMPState);
- ALLOC_STATE(cb_target, always, 25, r700SendRenderTargetState);
+ ALLOC_STATE(cb_target, always, 29, r700SendRenderTargetState);
ALLOC_STATE(blnd, blnd, (6 + (R700_MAX_RENDER_TARGETS * 3)), r700SendCBBlendState);
ALLOC_STATE(blnd_clr, always, 6, r700SendCBBlendColorState);
ALLOC_STATE(sx, always, 9, r700SendSXState);
}
/* start 3d, idle, cb/db flush */
-#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 18
+#define PRE_EMIT_STATE_BUFSZ 5 + 5 + 14
static GLuint r700PredictRenderSize(GLcontext* ctx,
const struct _mesa_prim *prim,