uint32_t sampler,
fs_reg sampler_reg,
int texunit);
- fs_reg emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler);
+ fs_reg emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
+ const fs_reg &sampler);
void emit_gen6_gather_wa(uint8_t wa, fs_reg dst);
void resolve_source_modifiers(fs_reg *src);
void emit_discard_jump();
/* Sample from the MCS surface attached to this multisample texture. */
fs_reg
-fs_visitor::emit_mcs_fetch(fs_reg coordinate, int components, fs_reg sampler)
+fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
+ const fs_reg &sampler)
{
- int reg_width = dispatch_width / 8;
- fs_reg payload = fs_reg(GRF, alloc.allocate(components * reg_width),
- BRW_REGISTER_TYPE_F);
- fs_reg dest = vgrf(glsl_type::uvec4_type);
- fs_reg *sources = ralloc_array(mem_ctx, fs_reg, components);
-
- /* parameters are: u, v, r; missing parameters are treated as zero */
- for (int i = 0; i < components; i++) {
- sources[i] = vgrf(glsl_type::float_type);
- bld.MOV(retype(sources[i], BRW_REGISTER_TYPE_D), coordinate);
- coordinate = offset(coordinate, bld, 1);
- }
-
- bld.LOAD_PAYLOAD(payload, sources, components, 0);
+ const fs_reg dest = vgrf(glsl_type::uvec4_type);
+ const fs_reg srcs[] = {
+ coordinate, fs_reg(), fs_reg(), fs_reg(), fs_reg(), fs_reg(),
+ sampler, fs_reg(), fs_reg(components), fs_reg(0)
+ };
+ fs_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS_LOGICAL, dest, srcs,
+ ARRAY_SIZE(srcs));
- fs_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS, dest, payload, sampler);
- inst->base_mrf = -1;
- inst->mlen = components * reg_width;
- inst->header_size = 0;
- inst->regs_written = 4 * reg_width; /* we only care about one reg of
- * response, but the sampler always
- * writes 4/8
- */
+ /* We only care about one reg of response, but the sampler always writes
+ * 4/8.
+ */
+ inst->regs_written = 4 * dispatch_width / 8;
return dest;
}