*/
#include "glheader.h"
+#include "arrayobj.h"
#include "api_arrayelt.h"
#include "bufferobj.h"
#include "context.h"
actx->nr_vbos = 0;
+ if (arrayObj->NewArrays) {
+ /* update the derived client arrays */
+ _mesa_update_array_object_client_arrays(ctx, arrayObj);
+ arrayObj->NewArrays = 0;
+ }
+
/* conventional vertex arrays */
if (arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
aa->array = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
case API_OPENGLES:
/* For OpenGL ES, only draw if we have vertex positions
*/
- if (!ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled)
+ if (!ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled)
return GL_FALSE;
break;
/* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
* array [0]).
*/
- return (ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled ||
- ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
+ return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled ||
+ ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
}
}
break;
/**
- * For all the vertex arrays in the array object, unbind any pointers
+ * For all the vertex binding points in the array object, unbind any pointers
* to any buffer objects (VBOs).
* This is done just prior to array object destruction.
*/
{
GLuint i;
+ for (i = 0; i < Elements(obj->VertexBinding); i++)
+ _mesa_reference_buffer_object(ctx, &obj->VertexBinding[i].BufferObj, NULL);
+
for (i = 0; i < Elements(obj->_VertexAttrib); i++)
_mesa_reference_buffer_object(ctx, &obj->_VertexAttrib[i].BufferObj, NULL);
}
static void
init_array(struct gl_context *ctx,
- struct gl_client_array *array, GLint size, GLint type)
+ struct gl_array_object *obj, GLuint index, GLint size, GLint type)
{
+ struct gl_vertex_attrib_array *array = &obj->VertexAttrib[index];
+ struct gl_vertex_buffer_binding *binding = &obj->VertexBinding[index];
+
array->Size = size;
array->Type = type;
array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
array->Stride = 0;
- array->StrideB = 0;
array->Ptr = NULL;
+ array->RelativeOffset = 0;
array->Enabled = GL_FALSE;
array->Normalized = GL_FALSE;
array->Integer = GL_FALSE;
array->_ElementSize = size * _mesa_sizeof_type(type);
+ array->VertexBinding = index;
+
+ binding->Offset = 0;
+ binding->Stride = array->_ElementSize;
+ binding->BufferObj = NULL;
+ binding->_BoundArrays = BITFIELD64_BIT(index);
+
/* Vertex array buffers */
- _mesa_reference_buffer_object(ctx, &array->BufferObj,
+ _mesa_reference_buffer_object(ctx, &binding->BufferObj,
ctx->Shared->NullBufferObj);
}
for (i = 0; i < Elements(obj->_VertexAttrib); i++) {
switch (i) {
case VERT_ATTRIB_WEIGHT:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_WEIGHT], 1, GL_FLOAT);
+ init_array(ctx, obj, VERT_ATTRIB_WEIGHT, 1, GL_FLOAT);
break;
case VERT_ATTRIB_NORMAL:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_NORMAL], 3, GL_FLOAT);
+ init_array(ctx, obj, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
break;
case VERT_ATTRIB_COLOR1:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_COLOR1], 3, GL_FLOAT);
+ init_array(ctx, obj, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
break;
case VERT_ATTRIB_FOG:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_FOG], 1, GL_FLOAT);
+ init_array(ctx, obj, VERT_ATTRIB_FOG, 1, GL_FLOAT);
break;
case VERT_ATTRIB_COLOR_INDEX:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX], 1, GL_FLOAT);
+ init_array(ctx, obj, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
break;
case VERT_ATTRIB_EDGEFLAG:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG], 1, GL_BOOL);
+ init_array(ctx, obj, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
break;
case VERT_ATTRIB_POINT_SIZE:
- init_array(ctx, &obj->_VertexAttrib[VERT_ATTRIB_POINT_SIZE], 1, GL_FLOAT);
+ init_array(ctx, obj, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
break;
default:
- init_array(ctx, &obj->_VertexAttrib[i], 4, GL_FLOAT);
+ init_array(ctx, obj, i, 4, GL_FLOAT);
break;
}
}
}
+/**
+ * Updates the derived gl_client_arrays when a gl_vertex_attrib_array
+ * or a gl_vertex_buffer_binding has changed.
+ */
+void
+_mesa_update_array_object_client_arrays(struct gl_context *ctx, struct gl_array_object *arrayObj)
+{
+ GLbitfield64 arrays = arrayObj->NewArrays;
+
+ while (arrays) {
+ struct gl_client_array *client_array;
+ struct gl_vertex_attrib_array *attrib_array;
+ struct gl_vertex_buffer_binding *buffer_binding;
+
+ GLint attrib = ffsll(arrays) - 1;
+ arrays ^= BITFIELD64_BIT(attrib);
+
+ attrib_array = &arrayObj->VertexAttrib[attrib];
+ buffer_binding = &arrayObj->VertexBinding[attrib_array->VertexBinding];
+ client_array = &arrayObj->_VertexAttrib[attrib];
+
+ _mesa_update_client_array(ctx, client_array, attrib_array, buffer_binding);
+ }
+}
+
+
/**********************************************************************/
/* API Functions */
/**********************************************************************/
_mesa_update_array_object_max_element(struct gl_context *ctx,
struct gl_array_object *arrayObj);
+extern void
+_mesa_update_array_object_client_arrays(struct gl_context *ctx,
+ struct gl_array_object *arrayObj);
+
+
/** Returns the bitmask of all enabled arrays in fixed function mode.
*
* In fixed function mode only the traditional fixed function arrays
/* In theory must be the same anyway, but on recreate make sure it matches */
dest->ARBsemantics = src->ARBsemantics;
- for (i = 0; i < Elements(src->_VertexAttrib); i++)
+ for (i = 0; i < Elements(src->_VertexAttrib); i++) {
_mesa_copy_client_array(ctx, &dest->_VertexAttrib[i], &src->_VertexAttrib[i]);
+ _mesa_copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]);
+ _mesa_copy_vertex_buffer_binding(ctx, &dest->VertexBinding[i], &src->VertexBinding[i]);
+ }
/* _Enabled must be the same than on push */
dest->_Enabled = src->_Enabled;
}
/* unbind any vertex pointers bound to this buffer */
- for (j = 0; j < Elements(arrayObj->_VertexAttrib); j++) {
- unbind(ctx, &arrayObj->_VertexAttrib[j].BufferObj, bufObj);
+ for (j = 0; j < Elements(arrayObj->VertexBinding); j++) {
+ unbind(ctx, &arrayObj->VertexBinding[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {
ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
+
+ /* GL_ARB_vertex_attrib_binding */
+ ctx->Const.MaxVertexAttribRelativeOffset = 2047;
+ ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
}
switch (cap) {
case GL_VERTEX_ARRAY:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
flag = VERT_BIT_POS;
break;
case GL_NORMAL_ARRAY:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
flag = VERT_BIT_NORMAL;
break;
case GL_COLOR_ARRAY:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
flag = VERT_BIT_COLOR0;
break;
case GL_INDEX_ARRAY:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
flag = VERT_BIT_COLOR_INDEX;
break;
case GL_TEXTURE_COORD_ARRAY:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
break;
case GL_EDGE_FLAG_ARRAY:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
flag = VERT_BIT_EDGEFLAG;
break;
case GL_FOG_COORDINATE_ARRAY_EXT:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
flag = VERT_BIT_FOG;
break;
case GL_SECONDARY_COLOR_ARRAY_EXT:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
flag = VERT_BIT_COLOR1;
break;
case GL_POINT_SIZE_ARRAY_OES:
- var = &arrayObj->_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
flag = VERT_BIT_POINT_SIZE;
break;
case GL_VERTEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POS].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled;
case GL_NORMAL_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled;
case GL_COLOR_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled;
case GL_INDEX_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
return ctx->Array.ArrayObj->
- _VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
+ VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled;
case GL_TEXTURE_COORD_ARRAY:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_enum_error;
return ctx->Array.ArrayObj->
- _VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
+ VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled;
case GL_EDGE_FLAG_ARRAY:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled;
case GL_FOG_COORDINATE_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_FOG].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled;
case GL_SECONDARY_COLOR_ARRAY_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled;
case GL_POINT_SIZE_ARRAY_OES:
if (ctx->API != API_OPENGLES)
goto invalid_enum_error;
- return ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
+ return ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled;
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
- if (ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
+ if (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled)
key->point_array = 1;
if (ctx->Texture._TexGenEnabled ||
find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
{
struct gl_buffer_object **buffer_obj;
- struct gl_client_array *array;
+ struct gl_vertex_attrib_array *array;
GLuint unit, *p;
switch (d->pname) {
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
- array = &ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
+ array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
v->value_int = *(GLuint *) ((char *) array + d->offset);
break;
break;
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
v->value_int =
- ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
+ ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
break;
case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
break;
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
- v->value_int = ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
+ v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
break;
case GL_FOG_COLOR:
[ "TEXTURE_2D", "LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA" ],
[ "TEXTURE_MATRIX", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit" ],
[ "TEXTURE_STACK_DEPTH", "LOC_CUSTOM, TYPE_INT, 0, extra_valid_texture_unit" ],
- [ "VERTEX_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
- [ "VERTEX_ARRAY_SIZE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
- [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(_VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
- [ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
- [ "NORMAL_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
- [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(_VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
- [ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
- [ "COLOR_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
- [ "COLOR_ARRAY_SIZE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA" ],
- [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(_VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
- [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
+ [ "VERTEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA" ],
+ [ "NORMAL_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA" ],
+ [ "COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA" ],
+ [ "COLOR_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA" ],
+ [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
+ [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
[ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
- [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
- [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
- [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
+ [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
# GL_OES_point_sprite
{ "apis": ["GLES"], "params": [
# OES_point_size_array
- [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
- [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],
- [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT)" ],
+ [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
+ [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],
+ [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT)" ],
[ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0" ],
]},
[ "VERTEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "NORMAL_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "COLOR_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
- [ "INDEX_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ],
- [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
- [ "INDEX_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
+ [ "INDEX_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA" ],
+ [ "INDEX_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA" ],
+ [ "INDEX_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA" ],
[ "INDEX_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
- [ "EDGE_FLAG_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA" ],
- [ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA" ],
[ "EDGE_FLAG_ARRAY_COUNT_EXT", "CONST(0), NO_EXTRA" ],
# GL_ARB_texture_compression
# GL_EXT_secondary_color
[ "COLOR_SUM", "CONTEXT_BOOL(Fog.ColorSumEnabled), extra_ARB_vertex_program" ],
[ "CURRENT_SECONDARY_COLOR", "CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), extra_flush_current" ],
- [ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(_VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_SIZE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_COLOR1].Size), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_SIZE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), NO_EXTRA" ],
# GL_EXT_fog_coord
[ "CURRENT_FOG_COORDINATE", "CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), extra_flush_current" ],
- [ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(_VertexAttrib[VERT_ATTRIB_FOG].Enabled), NO_EXTRA" ],
- [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(_VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA" ],
- [ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(_VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY", "ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), NO_EXTRA" ],
[ "FOG_COORDINATE_SOURCE", "CONTEXT_ENUM(Fog.FogCoordinateSource), NO_EXTRA" ],
# GL_NV_fog_distance
[ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
# GL_ARB_vertex_buffer_object
- [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
- [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
- [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, _VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
+ [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
# GL_ARB_vertex_program
# == GL_VERTEX_PROGRAM_NV
case GL_VERTEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POS].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_FOG].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
case GL_POINT_SIZE_ARRAY_POINTER_OES:
if (ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
break;
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
if (!_mesa_is_desktop_gl(ctx))
};
+/**
+ * Vertex attribute array as seen by the client.
+ *
+ * Contains the size, type, format and normalization flag,
+ * along with the index of a vertex buffer binding point.
+ *
+ * Note that the Stride field corresponds to VERTEX_ATTRIB_ARRAY_STRIDE
+ * and is only present for backwards compatibility reasons.
+ * Rendering always uses VERTEX_BINDING_STRIDE.
+ * The gl*Pointer() functions will set VERTEX_ATTRIB_ARRAY_STRIDE
+ * and VERTEX_BINDING_STRIDE to the same value, while
+ * glBindVertexBuffer() will only set VERTEX_BINDING_STRIDE.
+ */
+struct gl_vertex_attrib_array
+{
+ GLint Size; /**< Components per element (1,2,3,4) */
+ GLenum Type; /**< Datatype: GL_FLOAT, GL_INT, etc */
+ GLenum Format; /**< Default: GL_RGBA, but may be GL_BGRA */
+ GLsizei Stride; /**< Stride as specified with gl*Pointer() */
+ const GLubyte *Ptr; /**< Points to client array data. Not used when a VBO is bound */
+ GLintptr RelativeOffset; /**< Offset of the first element relative to the binding offset */
+ GLboolean Enabled; /**< Whether the array is enabled */
+ GLboolean Normalized; /**< Fixed-point values are normalized when converted to floats */
+ GLboolean Integer; /**< Fixed-point values are not converted to floats */
+ GLuint _ElementSize; /**< Size of each element in bytes */
+ GLuint VertexBinding; /**< Vertex buffer binding */
+};
+
+struct gl_vertex_buffer_binding
+{
+ GLintptr Offset; /**< User-specified offset */
+ GLsizei Stride; /**< User-specified stride */
+ GLuint InstanceDivisor; /**< GL_ARB_instanced_arrays */
+ struct gl_buffer_object *BufferObj; /**< GL_ARB_vertex_buffer_object */
+ GLbitfield64 _BoundArrays; /**< Arrays bound to this binding point */
+};
+
+
/**
* Collection of vertex arrays. Defined by the GL_APPLE_vertex_array_object
* extension, but a nice encapsulation in any case.
*/
GLboolean EverBound;
- /** Vertex attribute arrays */
+ /** Derived vertex attribute arrays */
struct gl_client_array _VertexAttrib[VERT_ATTRIB_MAX];
+ /** Vertex attribute arrays */
+ struct gl_vertex_attrib_array VertexAttrib[VERT_ATTRIB_MAX];
+
+ /** Vertex buffer bindings */
+ struct gl_vertex_buffer_binding VertexBinding[VERT_ATTRIB_MAX];
+
/** Mask of VERT_BIT_* values indicating which arrays are enabled */
GLbitfield64 _Enabled;
GLuint MaxAtomicBufferSize;
GLuint MaxCombinedAtomicBuffers;
GLuint MaxCombinedAtomicCounters;
+
+ /** GL_ARB_vertex_attrib_binding */
+ GLint MaxVertexAttribRelativeOffset;
+ GLint MaxVertexAttribBindings;
};
new_prog_state |= update_program( ctx );
}
+ if (new_state & _NEW_ARRAY)
+ _mesa_update_array_object_client_arrays(ctx, ctx->Array.ArrayObj);
+
if (ctx->Const.CheckArrayBounds &&
new_state & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) {
_mesa_update_array_object_max_element(ctx, ctx->Array.ArrayObj);
}
+/**
+ * Sets the VertexBinding field in the vertex attribute given by attribIndex.
+ */
+static void
+vertex_attrib_binding(struct gl_context *ctx, GLuint attribIndex,
+ GLuint bindingIndex)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_vertex_attrib_array *array = &arrayObj->VertexAttrib[attribIndex];
+
+ if (array->VertexBinding != bindingIndex) {
+ const GLbitfield64 array_bit = VERT_BIT(attribIndex);
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+
+ arrayObj->VertexBinding[array->VertexBinding]._BoundArrays &= ~array_bit;
+ arrayObj->VertexBinding[bindingIndex]._BoundArrays |= array_bit;
+
+ array->VertexBinding = bindingIndex;
+
+ arrayObj->NewArrays |= array_bit;
+ }
+}
+
+
+/**
+ * Binds a buffer object to the vertex buffer binding point given by index,
+ * and sets the Offset and Stride fields.
+ */
+static void
+bind_vertex_buffer(struct gl_context *ctx, GLuint index,
+ struct gl_buffer_object *vbo,
+ GLintptr offset, GLsizei stride)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_vertex_buffer_binding *binding = &arrayObj->VertexBinding[index];
+
+ if (binding->BufferObj != vbo ||
+ binding->Offset != offset ||
+ binding->Stride != stride) {
+
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+
+ _mesa_reference_buffer_object(ctx, &binding->BufferObj, vbo);
+
+ binding->Offset = offset;
+ binding->Stride = stride;
+
+ arrayObj->NewArrays |= binding->_BoundArrays;
+ }
+}
+
+
+/**
+ * Sets the InstanceDivisor field in the vertex buffer binding point
+ * given by bindingIndex.
+ */
+static void
+vertex_binding_divisor(struct gl_context *ctx, GLuint bindingIndex,
+ GLuint divisor)
+{
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ struct gl_vertex_buffer_binding *binding =
+ &arrayObj->VertexBinding[bindingIndex];
+
+ if (binding->InstanceDivisor != divisor) {
+ FLUSH_VERTICES(ctx, _NEW_ARRAY);
+ binding->InstanceDivisor = divisor;
+ arrayObj->NewArrays |= binding->_BoundArrays;
+ }
+}
+
+
/**
* Does error checking and updates the format in an attrib array.
*
- * Called by update_array().
+ * Called by update_array() and VertexAttrib*Format().
*
- * \param func Name of calling function used for error reporting
- * \param attrib The index of the attribute array
- * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
- * \param sizeMin Min allowable size value
- * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
- * \param size Components per element (1, 2, 3 or 4)
- * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
- * \param normalized Whether integer types are converted to floats in [-1, 1]
- * \param integer Integer-valued values (will not be normalized to [-1, 1])
+ * \param func Name of calling function used for error reporting
+ * \param attrib The index of the attribute array
+ * \param legalTypes Bitmask of *_BIT above indicating legal datatypes
+ * \param sizeMin Min allowable size value
+ * \param sizeMax Max allowable size value (may also be BGRA_OR_4)
+ * \param size Components per element (1, 2, 3 or 4)
+ * \param type Datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param normalized Whether integer types are converted to floats in [-1, 1]
+ * \param integer Integer-valued values (will not be normalized to [-1, 1])
+ * \param relativeOffset Offset of the first element relative to the binding offset.
*/
static bool
update_array_format(struct gl_context *ctx,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type,
- GLboolean normalized, GLboolean integer)
+ GLboolean normalized, GLboolean integer,
+ GLuint relativeOffset)
{
- struct gl_client_array *array;
+ struct gl_vertex_attrib_array *array;
GLbitfield typeBit;
GLuint elementSize;
GLenum format = GL_RGBA;
return false;
}
+ /* The ARB_vertex_attrib_binding_spec says:
+ *
+ * An INVALID_VALUE error is generated if <relativeoffset> is larger than
+ * the value of MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.
+ */
+ if (relativeOffset > ctx->Const.MaxVertexAttribRelativeOffset) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(relativeOffset=%d > "
+ "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)",
+ func, relativeOffset);
+ return GL_FALSE;
+ }
+
ASSERT(size <= 4);
elementSize = _mesa_bytes_per_vertex_attrib(size, type);
assert(elementSize != -1);
- array = &ctx->Array.ArrayObj->_VertexAttrib[attrib];
+ array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
array->Size = size;
array->Type = type;
array->Format = format;
array->Normalized = normalized;
array->Integer = integer;
+ array->RelativeOffset = relativeOffset;
array->_ElementSize = elementSize;
+ ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
+ ctx->NewState |= _NEW_ARRAY;
+
return true;
}
GLboolean normalized, GLboolean integer,
const GLvoid *ptr)
{
- struct gl_client_array *array;
+ struct gl_vertex_attrib_array *array;
+ GLsizei effectiveStride;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
}
if (!update_array_format(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
- size, type, normalized, integer)) {
+ size, type, normalized, integer, 0)) {
return;
}
return;
}
- array = &ctx->Array.ArrayObj->_VertexAttrib[attrib];
- array->Stride = stride;
- array->StrideB = stride ? stride : array->_ElementSize;
- array->Ptr = (const GLubyte *) ptr;
+ /* Reset the vertex attrib binding */
+ vertex_attrib_binding(ctx, attrib, attrib);
- _mesa_reference_buffer_object(ctx, &array->BufferObj,
- ctx->Array.ArrayBufferObj);
+ /* The Stride and Ptr fields are not set by update_array_format() */
+ array = &ctx->Array.ArrayObj->VertexAttrib[attrib];
+ array->Stride = stride;
+ array->Ptr = (const GLvoid *) ptr;
- ctx->NewState |= _NEW_ARRAY;
- ctx->Array.ArrayObj->NewArrays |= VERT_BIT(attrib);
+ /* Update the vertex buffer binding */
+ effectiveStride = stride != 0 ? stride : array->_ElementSize;
+ bind_vertex_buffer(ctx, attrib, ctx->Array.ArrayBufferObj,
+ (GLintptr) ptr, effectiveStride);
}
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
- if (!arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+ if (!arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was disabled, now being enabled */
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
+ arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_TRUE;
arrayObj->_Enabled |= VERT_BIT_GENERIC(index);
arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->_VertexAttrib));
- if (arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
+ if (arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled) {
/* was enabled, now being disabled */
FLUSH_VERTICES(ctx, _NEW_ARRAY);
- arrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
+ arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Enabled = GL_FALSE;
arrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
arrayObj->NewArrays |= VERT_BIT_GENERIC(index);
}
get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
const char *caller)
{
- const struct gl_client_array *array;
+ const struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
+ const struct gl_vertex_attrib_array *array;
if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
return 0;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->_VertexAttrib));
+ ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(arrayObj->VertexAttrib));
- array = &ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)];
+ array = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)];
switch (pname) {
case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB:
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB:
return array->Normalized;
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
- return array->BufferObj->Name;
+ return arrayObj->VertexBinding[array->VertexBinding].BufferObj->Name;
case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
if ((_mesa_is_desktop_gl(ctx)
&& (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4))
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB:
if ((_mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_instanced_arrays)
|| _mesa_is_gles3(ctx)) {
- return array->InstanceDivisor;
+ return arrayObj->VertexBinding[array->VertexBinding].InstanceDivisor;
}
goto error;
default:
ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->_VertexAttrib));
- *pointer = (GLvoid *) ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
+ *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr;
}
void GLAPIENTRY
_mesa_VertexAttribDivisor(GLuint index, GLuint divisor)
{
- struct gl_client_array *array;
GET_CURRENT_CONTEXT(ctx);
+ const GLuint genericIndex = VERT_ATTRIB_GENERIC(index);
+
if (!ctx->Extensions.ARB_instanced_arrays) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glVertexAttribDivisor()");
return;
return;
}
- ASSERT(VERT_ATTRIB_GENERIC(index) < Elements(ctx->Array.ArrayObj->_VertexAttrib));
+ ASSERT(genericIndex < Elements(ctx->Array.ArrayObj->VertexAttrib));
- array = &ctx->Array.ArrayObj->_VertexAttrib[VERT_ATTRIB_GENERIC(index)];
- if (array->InstanceDivisor != divisor) {
- FLUSH_VERTICES(ctx, _NEW_ARRAY);
- array->InstanceDivisor = divisor;
- ctx->Array.ArrayObj->NewArrays |= VERT_BIT(VERT_ATTRIB_GENERIC(index));
- }
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The command
+ *
+ * void VertexAttribDivisor(uint index, uint divisor);
+ *
+ * is equivalent to (assuming no errors are generated):
+ *
+ * VertexAttribBinding(index, index);
+ * VertexBindingDivisor(index, divisor);"
+ */
+ vertex_attrib_binding(ctx, genericIndex, genericIndex);
+ vertex_binding_divisor(ctx, genericIndex, divisor);
}
_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
GLsizei stride)
{
+ struct gl_buffer_object *vbo;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array object
+ * is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffer(No array object bound)");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_VALUE error is generated if <bindingindex> is greater than
+ * the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(bindingindex=%u > "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
+ bindingIndex);
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The error INVALID_VALUE is generated if <stride> or <offset>
+ * are negative."
+ */
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(offset=%lld < 0)", (long long)offset);
+ return;
+ }
+
+ if (stride < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glBindVertexBuffer(stride=%d < 0)", stride);
+ return;
+ }
+
+ if (buffer != 0) {
+ vbo = _mesa_lookup_bufferobj(ctx, buffer);
+
+ /* From the GL_ARB_vertex_attrib_array spec:
+ *
+ * "[Core profile only:]
+ * An INVALID_OPERATION error is generated if buffer is not zero or a
+ * name returned from a previous call to GenBuffers, or if such a name
+ * has since been deleted with DeleteBuffers.
+ *
+ * Otherwise, we fall back to the same compat profile behavior as other
+ * object references (automatically gen it).
+ */
+ if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
+ &vbo, "glBindVertexBuffer"))
+ return;
+ } else {
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "If <buffer> is zero, any buffer object attached to this
+ * bindpoint is detached."
+ */
+ vbo = ctx->Shared->NullBufferObj;
+ }
+
+ bind_vertex_buffer(ctx, VERT_ATTRIB_GENERIC(bindingIndex),
+ vbo, offset, stride);
}
_mesa_VertexAttribFormat(GLuint attribIndex, GLint size, GLenum type,
GLboolean normalized, GLuint relativeOffset)
{
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT |
+ HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
+ FIXED_GL_BIT |
+ UNSIGNED_INT_2_10_10_10_REV_BIT |
+ INT_2_10_10_10_REV_BIT);
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated under any of the following
+ * conditions:
+ * - if no vertex array object is currently bound (see section 2.10);
+ * - ..."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertexAttribFormat(No array object bound)");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The error INVALID_VALUE is generated if index is greater than or equal
+ * to the value of MAX_VERTEX_ATTRIBS."
+ */
+ if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribFormat(attribindex=%u > "
+ "GL_MAX_VERTEX_ATTRIBS)",
+ attribIndex);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+
+ update_array_format(ctx, "glVertexAttribFormat",
+ VERT_ATTRIB_GENERIC(attribIndex),
+ legalTypes, 1, BGRA_OR_4, size, type, normalized,
+ GL_FALSE, relativeOffset);
}
_mesa_VertexAttribIFormat(GLuint attribIndex, GLint size, GLenum type,
GLuint relativeOffset)
{
+ const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
+ SHORT_BIT | UNSIGNED_SHORT_BIT |
+ INT_BIT | UNSIGNED_INT_BIT);
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated under any of the following
+ * conditions:
+ * - if no vertex array object is currently bound (see section 2.10);
+ * - ..."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertexAttribIFormat(No array object bound)");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The error INVALID_VALUE is generated if index is greater than
+ * or equal to the value of MAX_VERTEX_ATTRIBS."
+ */
+ if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribIFormat(attribindex=%u > "
+ "GL_MAX_VERTEX_ATTRIBS)",
+ attribIndex);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+
+ update_array_format(ctx, "glVertexAttribIFormat",
+ VERT_ATTRIB_GENERIC(attribIndex),
+ legalTypes, 1, 4, size, type, GL_FALSE, GL_TRUE,
+ relativeOffset);
}
_mesa_VertexAttribLFormat(GLuint attribIndex, GLint size, GLenum type,
GLuint relativeOffset)
{
+ const GLbitfield legalTypes = DOUBLE_BIT;
+
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* Page 298 of the PDF of the OpenGL 4.3 (Core Profile) spec says:
+ *
+ * "An INVALID_OPERATION error is generated under any of the following
+ * conditions:
+ * • if no vertex array object is currently bound (see section 10.4);
+ * • ..."
+ *
+ * This language is missing from the extension spec, but we assume
+ * that this is an oversight.
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertexAttribLFormat(No array object bound)");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "The error INVALID_VALUE is generated if <attribindex> is greater than
+ * or equal to the value of MAX_VERTEX_ATTRIBS."
+ */
+ if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribLFormat(attribindex=%u > "
+ "GL_MAX_VERTEX_ATTRIBS)",
+ attribIndex);
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+
+ update_array_format(ctx, "glVertexAttribLFormat",
+ VERT_ATTRIB_GENERIC(attribIndex),
+ legalTypes, 1, 4, size, type, GL_FALSE, GL_FALSE,
+ relativeOffset);
}
void GLAPIENTRY
_mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex)
{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array object
+ * is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertexAttribBinding(No array object bound)");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "<attribindex> must be less than the value of MAX_VERTEX_ATTRIBS and
+ * <bindingindex> must be less than the value of
+ * MAX_VERTEX_ATTRIB_BINDINGS, otherwise the error INVALID_VALUE
+ * is generated."
+ */
+ if (attribIndex >= ctx->Const.VertexProgram.MaxAttribs) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribBinding(attribindex=%u >= "
+ "GL_MAX_VERTEX_ATTRIBS)",
+ attribIndex);
+ return;
+ }
+
+ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexAttribBinding(bindingindex=%u >= "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
+ bindingIndex);
+ return;
+ }
+
+ ASSERT(VERT_ATTRIB_GENERIC(attribIndex) <
+ Elements(ctx->Array.ArrayObj->VertexAttrib));
+
+ vertex_attrib_binding(ctx, VERT_ATTRIB_GENERIC(attribIndex),
+ VERT_ATTRIB_GENERIC(bindingIndex));
}
void GLAPIENTRY
_mesa_VertexBindingDivisor(GLuint bindingIndex, GLuint divisor)
{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ARB_instanced_arrays) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glVertexBindingDivisor()");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array object
+ * is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.ArrayObj == ctx->Array.DefaultArrayObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glVertexBindingDivisor(No array object bound)");
+ return;
+ }
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_VALUE error is generated if <bindingindex> is greater
+ * than or equal to the value of MAX_VERTEX_ATTRIB_BINDINGS."
+ */
+ if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glVertexBindingDivisor(bindingindex=%u > "
+ "GL_MAX_VERTEX_ATTRIB_BINDINGS)",
+ bindingIndex);
+ return;
+ }
+
+ vertex_binding_divisor(ctx, VERT_ATTRIB_GENERIC(bindingIndex), divisor);
}
dst->_MaxElement = src->_MaxElement;
}
+void
+_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
+ struct gl_vertex_attrib_array *dst,
+ const struct gl_vertex_attrib_array *src)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->VertexBinding = src->VertexBinding;
+ dst->RelativeOffset = src->RelativeOffset;
+ dst->Format = src->Format;
+ dst->Integer = src->Integer;
+ dst->Normalized = src->Normalized;
+ dst->Ptr = src->Ptr;
+ dst->Enabled = src->Enabled;
+ dst->_ElementSize = src->_ElementSize;
+}
+
+void
+_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
+ struct gl_vertex_buffer_binding *dst,
+ const struct gl_vertex_buffer_binding *src)
+{
+ dst->Offset = src->Offset;
+ dst->Stride = src->Stride;
+ dst->InstanceDivisor = src->InstanceDivisor;
+ dst->_BoundArrays = src->_BoundArrays;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj);
+}
/**
* Print vertex array's fields.
#include "glheader.h"
+#include "bufferobj.h"
struct gl_client_array;
struct gl_context;
}
+/**
+ * Returns a pointer to the vertex attribute data in a client array,
+ * or the offset into the vertex buffer for an array that resides in
+ * a vertex buffer.
+ */
+static inline const GLubyte *
+_mesa_vertex_attrib_address(struct gl_vertex_attrib_array *array,
+ struct gl_vertex_buffer_binding *binding)
+{
+ return (binding->BufferObj->Name == 0 ?
+ array->Ptr :
+ (const GLubyte *)(binding->Offset + array->RelativeOffset));
+}
+
+/**
+ * Sets the fields in a gl_client_array to values derived from a
+ * gl_vertex_attrib_array and a gl_vertex_buffer_binding.
+ */
+static inline void
+_mesa_update_client_array(struct gl_context *ctx,
+ struct gl_client_array *dst,
+ struct gl_vertex_attrib_array *src,
+ struct gl_vertex_buffer_binding *binding)
+{
+ dst->Size = src->Size;
+ dst->Type = src->Type;
+ dst->Format = src->Format;
+ dst->Stride = src->Stride;
+ dst->StrideB = binding->Stride;
+ dst->Ptr = _mesa_vertex_attrib_address(src, binding);
+ dst->Enabled = src->Enabled;
+ dst->Normalized = src->Normalized;
+ dst->Integer = src->Integer;
+ dst->InstanceDivisor = binding->InstanceDivisor;
+ dst->_ElementSize = src->_ElementSize;
+ _mesa_reference_buffer_object(ctx, &dst->BufferObj, binding->BufferObj);
+}
+
extern void GLAPIENTRY
_mesa_VertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr);
struct gl_client_array *dst,
struct gl_client_array *src);
+extern void
+_mesa_copy_vertex_attrib_array(struct gl_context *ctx,
+ struct gl_vertex_attrib_array *dst,
+ const struct gl_vertex_attrib_array *src);
+
+extern void
+_mesa_copy_vertex_buffer_binding(struct gl_context *ctx,
+ struct gl_vertex_buffer_binding *dst,
+ const struct gl_vertex_buffer_binding *src);
extern void
_mesa_print_arrays(struct gl_context *ctx);