}
/* XXX: Scissoring */
- LOCK_HARDWARE();
-
/* Mask out any non-existent buffers */
if (ctx->Visual.depthBits == 0 || !ctx->Depth.Mask)
mask &= ~DD_DEPTH_BIT;
if (ctx->Visual.stencilBits == 0)
mask &= ~DD_STENCIL_BIT;
- /* The 3d clear code is use for masked clears because I don't know how to do
- * masked clears with the 2d functions. 3d isn't used in general because
- * it's slower, even in the case of clearing multiple buffers
+ LOCK_HARDWARE();
+
+ /* The 3d clear code is use for masked clears because apparently the SiS
+ * 300-series can't do write masks for 2d blits. 3d isn't used in general
+ * because it's slower, even in the case of clearing multiple buffers.
*/
- if ((smesa->current.hwDstMask != 0xffffffff &&
+ /* XXX: Appears to be broken with stencil. */
+ if ((smesa->current.hwCapEnable2 & (MASK_AlphaMaskWriteEnable |
+ MASK_ColorMaskWriteEnable) &&
(mask & (DD_BACK_LEFT_BIT | DD_FRONT_LEFT_BIT)) != 0) ||
(ctx->Stencil.WriteMask[0] < 0xff && (mask & DD_STENCIL_BIT) != 0) )
{
(ctx->Stencil.Clear << 8) | 0xff;
dwSten2 = SiS_SFAIL_REPLACE | SiS_SPASS_ZFAIL_REPLACE |
SiS_SPASS_ZPASS_REPLACE;
- dwEnable1 = MASK_ZWriteEnable | MASK_StencilTestEnable;
+ dwEnable1 = MASK_ZWriteEnable | MASK_StencilWriteEnable |
+ MASK_StencilTestEnable;
dwEnable2 |= MASK_ZMaskWriteEnable;
dwDepthMask |= ctx->Stencil.WriteMask[0] << 24;
} else if (bClrDepth) {