cmd[0].wait.flags = flags;
}
-
-static int radeonFlushCmdBufLocked( r100ContextPtr rmesa,
- const char * caller )
-{
- int ret, i;
- drm_radeon_cmd_buffer_t cmd;
-
- if (rmesa->radeon.lost_context)
- radeonBackUpAndEmitLostStateLocked(rmesa);
-
- if (RADEON_DEBUG & DEBUG_IOCTL) {
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (RADEON_DEBUG & DEBUG_VERBOSE)
- for (i = 0 ; i < rmesa->store.cmd_used ; i += 4 )
- fprintf(stderr, "%d: %x\n", i/4,
- *(int *)(&rmesa->store.cmd_buf[i]));
- }
-
- if (RADEON_DEBUG & DEBUG_DMA)
- fprintf(stderr, "%s: Releasing %d buffers\n", __FUNCTION__,
- rmesa->dma.nr_released_bufs);
-
-
- if (RADEON_DEBUG & DEBUG_SANITY) {
- if (rmesa->radeon.state.scissor.enabled)
- ret = radeonSanityCmdBuffer( rmesa,
- rmesa->radeon.state.scissor.numClipRects,
- rmesa->radeon.state.scissor.pClipRects);
- else
- ret = radeonSanityCmdBuffer( rmesa,
- rmesa->radeon.numClipRects,
- rmesa->radeon.pClipRects);
- if (ret) {
- fprintf(stderr, "drmSanityCommandWrite: %d\n", ret);
- goto out;
- }
- }
-
-
- cmd.bufsz = rmesa->store.cmd_used;
- cmd.buf = rmesa->store.cmd_buf;
-
- if (rmesa->radeon.state.scissor.enabled) {
- cmd.nbox = rmesa->radeon.state.scissor.numClipRects;
- cmd.boxes = rmesa->radeon.state.scissor.pClipRects;
- } else {
- cmd.nbox = rmesa->radeon.numClipRects;
- cmd.boxes = rmesa->radeon.pClipRects;
- }
-
- ret = drmCommandWrite( rmesa->radeon.dri.fd,
- DRM_RADEON_CMDBUF,
- &cmd, sizeof(cmd) );
-
- if (ret)
- fprintf(stderr, "drmCommandWrite: %d\n", ret);
-
- if (RADEON_DEBUG & DEBUG_SYNC) {
- fprintf(stderr, "\nSyncing in %s\n\n", __FUNCTION__);
- radeonWaitForIdleLocked( &rmesa->radeon );
- }
-
- out:
- rmesa->store.primnr = 0;
- rmesa->store.statenr = 0;
- rmesa->store.cmd_used = 0;
- rmesa->dma.nr_released_bufs = 0;
- rmesa->save_on_next_emit = 1;
-
- return ret;
-}
-
-
-/* Note: does not emit any commands to avoid recursion on
- * radeonAllocCmdBuf.
- */
-void radeonFlushCmdBuf( r100ContextPtr rmesa, const char *caller )
-{
- int ret;
-
-
- LOCK_HARDWARE( &rmesa->radeon );
-
- ret = radeonFlushCmdBufLocked( rmesa, caller );
-
- UNLOCK_HARDWARE( &rmesa->radeon );
-
- if (ret) {
- fprintf(stderr, "drm_radeon_cmd_buffer_t: %d (exiting)\n", ret);
- exit(ret);
- }
-}
-
-/* =============================================================
- * Hardware vertex buffer handling
- */
-
-
-void radeonRefillCurrentDmaRegion( r100ContextPtr rmesa )
-{
- struct radeon_dma_buffer *dmabuf;
- int fd = rmesa->radeon.dri.fd;
- int index = 0;
- int size = 0;
- drmDMAReq dma;
- int ret;
-
- if (RADEON_DEBUG & (DEBUG_IOCTL|DEBUG_DMA))
- fprintf(stderr, "%s\n", __FUNCTION__);
-
- if (rmesa->dma.flush) {
- rmesa->dma.flush( rmesa->radeon.glCtx );
- }
-
- if (rmesa->dma.current.buf)
- radeonReleaseDmaRegion( rmesa, &rmesa->dma.current, __FUNCTION__ );
-
- if (rmesa->dma.nr_released_bufs > 4)
- radeonFlushCmdBuf( rmesa, __FUNCTION__ );
-
- dma.context = rmesa->radeon.dri.hwContext;
- dma.send_count = 0;
- dma.send_list = NULL;
- dma.send_sizes = NULL;
- dma.flags = 0;
- dma.request_count = 1;
- dma.request_size = RADEON_BUFFER_SIZE;
- dma.request_list = &index;
- dma.request_sizes = &size;
- dma.granted_count = 0;
-
- LOCK_HARDWARE(&rmesa->radeon); /* no need to validate */
-
- ret = drmDMA( fd, &dma );
-
- if (ret != 0) {
- /* Free some up this way?
- */
- if (rmesa->dma.nr_released_bufs) {
- radeonFlushCmdBufLocked( rmesa, __FUNCTION__ );
- }
-
- if (RADEON_DEBUG & DEBUG_DMA)
- fprintf(stderr, "Waiting for buffers\n");
-
- radeonWaitForIdleLocked( &rmesa->radeon );
- ret = drmDMA( fd, &dma );
-
- if ( ret != 0 ) {
- UNLOCK_HARDWARE( &rmesa->radeon );
- fprintf( stderr, "Error: Could not get dma buffer... exiting\n" );
- exit( -1 );
- }
- }
-
- UNLOCK_HARDWARE(&rmesa->radeon);
-
- if (RADEON_DEBUG & DEBUG_DMA)
- fprintf(stderr, "Allocated buffer %d\n", index);
-
- dmabuf = CALLOC_STRUCT( radeon_dma_buffer );
- dmabuf->buf = &rmesa->radeon.radeonScreen->buffers->list[index];
- dmabuf->refcount = 1;
-
- rmesa->dma.current.buf = dmabuf;
- rmesa->dma.current.address = dmabuf->buf->address;
- rmesa->dma.current.end = dmabuf->buf->total;
- rmesa->dma.current.start = 0;
- rmesa->dma.current.ptr = 0;
-
- rmesa->c_vertexBuffers++;
-}
-
-void radeonReleaseDmaRegion( r100ContextPtr rmesa,
- struct radeon_dma_region *region,
- const char *caller )
-{
- if (RADEON_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (!region->buf)
- return;
-
- if (rmesa->dma.flush)
- rmesa->dma.flush( rmesa->radeon.glCtx );
-
- if (--region->buf->refcount == 0) {
- drm_radeon_cmd_header_t *cmd;
-
- if (RADEON_DEBUG & (DEBUG_IOCTL|DEBUG_DMA))
- fprintf(stderr, "%s -- DISCARD BUF %d\n", __FUNCTION__,
- region->buf->buf->idx);
-
- cmd = (drm_radeon_cmd_header_t *)radeonAllocCmdBuf( rmesa, sizeof(*cmd),
- __FUNCTION__ );
- cmd->dma.cmd_type = RADEON_CMD_DMA_DISCARD;
- cmd->dma.buf_idx = region->buf->buf->idx;
- FREE(region->buf);
- rmesa->dma.nr_released_bufs++;
- }
-
- region->buf = NULL;
- region->start = 0;
-}
-
-/* Allocates a region from rmesa->dma.current. If there isn't enough
- * space in current, grab a new buffer (and discard what was left of current)
- */
-void radeonAllocDmaRegion( r100ContextPtr rmesa,
- struct radeon_dma_region *region,
- int bytes,
- int alignment )
-{
- if (RADEON_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s %d\n", __FUNCTION__, bytes);
-
- if (rmesa->dma.flush)
- rmesa->dma.flush( rmesa->radeon.glCtx );
-
- if (region->buf)
- radeonReleaseDmaRegion( rmesa, region, __FUNCTION__ );
-
- alignment--;
- rmesa->dma.current.start = rmesa->dma.current.ptr =
- (rmesa->dma.current.ptr + alignment) & ~alignment;
-
- if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
- radeonRefillCurrentDmaRegion( rmesa );
-
- region->start = rmesa->dma.current.start;
- region->ptr = rmesa->dma.current.start;
- region->end = rmesa->dma.current.start + bytes;
- region->address = rmesa->dma.current.address;
- region->buf = rmesa->dma.current.buf;
- region->buf->refcount++;
-
- rmesa->dma.current.ptr += bytes; /* bug - if alignment > 7 */
- rmesa->dma.current.start =
- rmesa->dma.current.ptr = (rmesa->dma.current.ptr + 0x7) & ~0x7;
-}
-
/* ================================================================
* Buffer clear
*/
if (RADEON_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
- if (rmesa->dma.flush)
- rmesa->dma.flush( rmesa->radeon.glCtx );
+ if (rmesa->radeon.dma.flush)
+ rmesa->radeon.dma.flush( rmesa->radeon.glCtx );
radeonEmitState( rmesa );
t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
/* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
- if ( t->base.tObj->Target == GL_TEXTURE_CUBE_MAP ) {
+ if ( t->base.Target == GL_TEXTURE_CUBE_MAP ) {
switch ( minf ) {
case GL_NEAREST:
case GL_NEAREST_MIPMAP_NEAREST:
t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
}
-
-/**
- * Allocate space for and load the mesa images into the texture memory block.
- * This will happen before drawing with a new texture, or drawing with a
- * texture after it was swapped out or teximaged again.
- */
-
-static radeonTexObjPtr radeonAllocTexObj( struct gl_texture_object *texObj )
-{
- radeonTexObjPtr t;
-
- t = CALLOC_STRUCT( radeon_tex_obj );
- texObj->DriverData = t;
- if ( t != NULL ) {
- if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
- fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, (void *)texObj, (void *)t );
- }
-
- /* Initialize non-image-dependent parts of the state:
- */
- t->base.tObj = texObj;
- t->border_fallback = GL_FALSE;
-
- t->pp_txfilter = RADEON_BORDER_MODE_OGL;
- t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
- RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
-
- make_empty_list( & t->base );
-
- radeonSetTexWrap( t, texObj->WrapS, texObj->WrapT );
- radeonSetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
- radeonSetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
- radeonSetTexBorderColor( t, texObj->_BorderChan );
- }
-
- return t;
-}
-
-
-static const struct gl_texture_format *
-radeonChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
-{
- r100ContextPtr rmesa = R100_CONTEXT(ctx);
- const GLboolean do32bpt =
- ( rmesa->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
- const GLboolean force16bpt =
- ( rmesa->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
- (void) format;
-
- switch ( internalFormat ) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- switch ( type ) {
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- default:
- return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb4444;
- }
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- switch ( type ) {
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- return _dri_texformat_argb4444;
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- return _dri_texformat_argb1555;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- return _dri_texformat_rgb565;
- default:
- return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_rgb565;
- }
-
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- return !force16bpt ?
- _dri_texformat_argb8888 : _dri_texformat_argb4444;
-
- case GL_RGBA4:
- case GL_RGBA2:
- return _dri_texformat_argb4444;
-
- case GL_RGB5_A1:
- return _dri_texformat_argb1555;
-
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- return !force16bpt ? _dri_texformat_argb8888 : _dri_texformat_rgb565;
-
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- return _dri_texformat_rgb565;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return _dri_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return _dri_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return _dri_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return _dri_texformat_i8;
-
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgba_dxt1;
-
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- return &_mesa_texformat_rgba_dxt3;
-
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return &_mesa_texformat_rgba_dxt5;
-
- default:
- _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__);
- return NULL;
- }
-
- return NULL; /* never get here */
-}
-
-
-static void radeonTexImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_teximage1d(ctx, target, level, internalFormat,
- width, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void radeonTexSubImage1D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset,
- GLsizei width,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
- return;
- }
- }
-
- _mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
- format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[0] |= (1 << level);
-}
-
-
-static void radeonTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if ( t != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_teximage2d(ctx, target, level, internalFormat,
- width, height, border, format, type, pixels,
- &ctx->Unpack, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-
-static void radeonTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels,
- const struct gl_pixelstore_attrib *packing,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
- return;
- }
- }
-
- _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, type, pixels, packing, texObj,
- texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-static void radeonCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint internalFormat,
- GLint width, GLint height, GLint border,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- if ( t != NULL ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
- return;
- }
- }
-
- /* Note, this will call ChooseTextureFormat */
- _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
- height, border, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
-
-static void radeonCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format,
- GLsizei imageSize, const GLvoid *data,
- struct gl_texture_object *texObj,
- struct gl_texture_image *texImage )
-{
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
- GLuint face;
-
-
- /* which cube face or ordinary 2D image */
- switch (target) {
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
- ASSERT(face < 6);
- break;
- default:
- face = 0;
- }
-
- assert( t ); /* this _should_ be true */
- if ( t ) {
- driSwapOutTextureObject( t );
- }
- else {
- t = (driTextureObject *) radeonAllocTexObj( texObj );
- if (!t) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
- return;
- }
- }
-
- _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
- height, format, imageSize, data, texObj, texImage);
-
- t->dirty_images[face] |= (1 << level);
-}
-
#define SCALED_FLOAT_TO_BYTE( x, scale ) \
(((GLuint)((255.0F / scale) * (x))) / 2)
t->dirty_state = R100_TEX_ALL;
}
-
-static void radeonBindTexture( GLcontext *ctx, GLenum target,
- struct gl_texture_object *texObj )
-{
- if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
- fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj,
- ctx->Texture.CurrentUnit );
- }
-
- assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D &&
- target != GL_TEXTURE_RECTANGLE_NV && target != GL_TEXTURE_CUBE_MAP) ||
- (texObj->DriverData != NULL) );
-}
-
-
static void radeonDeleteTexture( GLcontext *ctx,
struct gl_texture_object *texObj )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
- driTextureObject * t = (driTextureObject *) texObj->DriverData;
+ radeonTexObj* t = radeon_tex_obj(texObj);
if ( RADEON_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) {
fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
_mesa_lookup_enum_by_nr( texObj->Target ) );
}
- if ( t != NULL ) {
- if ( rmesa ) {
- RADEON_FIREVERTICES( rmesa );
- }
-
- driDestroyTextureObject( t );
+ if ( rmesa ) {
+ RADEON_FIREVERTICES( rmesa );
+
}
+ if (t->mt) {
+ radeon_miptree_unreference(t->mt);
+ t->mt = 0;
+ }
/* Free mipmap images and the texture object itself */
_mesa_delete_texture_object(ctx, texObj);
}
radeonNewTextureObject( GLcontext *ctx, GLuint name, GLenum target )
{
r100ContextPtr rmesa = R100_CONTEXT(ctx);
- struct gl_texture_object *obj;
- obj = _mesa_new_texture_object(ctx, name, target);
- if (!obj)
- return NULL;
- obj->MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
- radeonAllocTexObj( obj );
- return obj;
+ radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
+
+ _mesa_initialize_texture_object(&t->base, name, target);
+ t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
+
+ t->border_fallback = GL_FALSE;
+
+ t->pp_txfilter = RADEON_BORDER_MODE_OGL;
+ t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
+ RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
+
+ radeonSetTexWrap( t, t->base.WrapS, t->base.WrapT );
+ radeonSetTexMaxAnisotropy( t, t->base.MaxAnisotropy );
+ radeonSetTexFilter( t, t->base.MinFilter, t->base.MagFilter );
+ radeonSetTexBorderColor( t, t->base._BorderChan );
+ return &t->base;
}
+
void radeonInitTextureFuncs( struct dd_function_table *functions )
{
functions->ChooseTextureFormat = radeonChooseTextureFormat;
functions->TexSubImage2D = radeonTexSubImage2D;
functions->NewTextureObject = radeonNewTextureObject;
- functions->BindTexture = radeonBindTexture;
+ // functions->BindTexture = radeonBindTexture;
functions->DeleteTexture = radeonDeleteTexture;
functions->IsTextureResident = driIsTextureResident;
functions->CompressedTexImage2D = radeonCompressedTexImage2D;
functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
+ functions->GenerateMipmap = radeon_generate_mipmap;
+
+ functions->NewTextureImage = radeonNewTextureImage;
+ functions->FreeTexImageData = radeonFreeTexImageData;
+ functions->MapTexture = radeonMapTexture;
+ functions->UnmapTexture = radeonUnmapTexture;
+
driInitTextureFormats();
}