}
static void
-gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
+gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
+ void *dead_ctx)
{
switch (instr->intrinsic) {
case nir_intrinsic_discard:
shader->info.fs.uses_discard = true;
break;
+ case nir_intrinsic_interp_deref_at_centroid:
+ case nir_intrinsic_interp_deref_at_sample:
+ case nir_intrinsic_interp_deref_at_offset:
case nir_intrinsic_interp_var_at_centroid:
case nir_intrinsic_interp_var_at_sample:
case nir_intrinsic_interp_var_at_offset:
+ case nir_intrinsic_load_deref:
case nir_intrinsic_load_var:
+ case nir_intrinsic_store_deref:
case nir_intrinsic_store_var: {
- nir_variable *var = instr->variables[0]->var;
+ nir_deref_var *deref;
+ if (nir_intrinsic_infos[instr->intrinsic].num_variables > 0)
+ deref = instr->variables[0];
+ else
+ deref = nir_deref_instr_to_deref(nir_src_as_deref(instr->src[0]), dead_ctx);
+ nir_variable *var = deref->var;
if (var->data.mode == nir_var_shader_in ||
var->data.mode == nir_var_shader_out) {
bool is_output_read = false;
if (var->data.mode == nir_var_shader_out &&
- instr->intrinsic == nir_intrinsic_load_var)
+ (instr->intrinsic == nir_intrinsic_load_var ||
+ instr->intrinsic == nir_intrinsic_load_deref))
is_output_read = true;
- if (!try_mask_partial_io(shader, instr->variables[0], is_output_read))
+ if (!try_mask_partial_io(shader, deref, is_output_read))
mark_whole_variable(shader, var, is_output_read);
/* We need to track which input_reads bits correspond to a
}
static void
-gather_info_block(nir_block *block, nir_shader *shader)
+gather_info_block(nir_block *block, nir_shader *shader, void *dead_ctx)
{
nir_foreach_instr(instr, block) {
switch (instr->type) {
gather_alu_info(nir_instr_as_alu(instr), shader);
break;
case nir_instr_type_intrinsic:
- gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader);
+ gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader, dead_ctx);
break;
case nir_instr_type_tex:
gather_tex_info(nir_instr_as_tex(instr), shader);
void
nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
{
- nir_assert_lowered_derefs(shader, nir_lower_load_store_derefs | nir_lower_interp_derefs);
-
shader->info.num_textures = 0;
shader->info.num_images = 0;
nir_foreach_variable(var, &shader->uniforms) {
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
}
+
+ void *dead_ctx = ralloc_context(NULL);
nir_foreach_block(block, entrypoint) {
- gather_info_block(block, shader);
+ gather_info_block(block, shader, dead_ctx);
}
+ ralloc_free(dead_ctx);
}