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glsl: catch out of bounds access in the debug version
author
Marcin Ślusarz
<marcin.slusarz@intel.com>
Fri, 24 Jul 2020 15:59:36 +0000
(17:59 +0200)
committer
Marge Bot
<eric+marge@anholt.net>
Thu, 30 Jul 2020 10:41:00 +0000
(10:41 +0000)
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
src/compiler/glsl/lower_precision.cpp
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diff --git
a/src/compiler/glsl/lower_precision.cpp
b/src/compiler/glsl/lower_precision.cpp
index d03c66a5dc05ecea45c64392b315bf90fe834078..1f116cd40ff9c09712a45554155d31ea2f37d7ac 100644
(file)
--- a/
src/compiler/glsl/lower_precision.cpp
+++ b/
src/compiler/glsl/lower_precision.cpp
@@
-445,8
+445,9
@@
is_lowerable_builtin(ir_call *ir,
*/
const struct util_format_description *desc =
util_format_description(resource->data.image_format);
-
unsigned
i =
+
int
i =
util_format_get_first_non_void_channel(resource->data.image_format);
+ assert(i >= 0);
if (desc->channel[i].pure_integer ||
desc->channel[i].type == UTIL_FORMAT_TYPE_FLOAT)