param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
}
+static unsigned
+get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
+ unsigned level)
+{
+ if (target == GL_TEXTURE_CUBE_MAP)
+ return 6;
+
+ return target == GL_TEXTURE_3D ?
+ minify(mt->logical_depth0, level) : mt->logical_depth0;
+}
+
static void
update_image_surface(struct brw_context *brw,
struct gl_image_unit *u,
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
- const unsigned num_layers = (!u->Layered ? 1 :
- obj->Target == GL_TEXTURE_CUBE_MAP ? 6 :
- mt->logical_depth0);
+ const unsigned num_layers = u->Layered ?
+ get_image_num_layers(mt, obj->Target, u->Level) : 1;
struct isl_view view = {
.format = format,