meta: Fix indentation in shader code
authorAnuj Phogat <anuj.phogat@gmail.com>
Tue, 31 May 2016 17:57:03 +0000 (10:57 -0700)
committerAnuj Phogat <anuj.phogat@gmail.com>
Thu, 2 Jun 2016 20:21:26 +0000 (13:21 -0700)
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
src/mesa/drivers/common/meta_blit.c

index 20d321579d52dcaa5a063c1c107bd0d4e6360a22..d6d3a42304093aad2f0ab536cf5454119a7b5995 100644 (file)
@@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
                                "#undef TEXEL_FETCH\n"
                                "\n"
                                "   /* Do bilinear filtering on sample colors. */\n"
-                               "   x_0_color =  mix(s_0_color, s_1_color, interp.x);\n"
-                               "   x_1_color =  mix(s_2_color, s_3_color, interp.x);\n"
+                               "   x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
+                               "   x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
                                "   out_color = mix(x_0_color, x_1_color, interp.y);\n"
                                "}\n",
                                sampler_array_suffix,