\r
if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL;\r
if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL;\r
- if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL;\r
+ if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;\r
\r
if (ctx->Light.ShadeModel==GL_SMOOTH\r
&& swrast->_RasterMask==DEPTH_BIT\r
-/* $Id: context.c,v 1.179 2002/10/04 17:37:45 brianp Exp $ */
+/* $Id: context.c,v 1.180 2002/10/08 23:59:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
/* Texture group */
ctx->Texture.CurrentUnit = 0; /* multitexture */
- ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
ctx->Texture._EnabledUnits = 0;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
-/* $Id: mtypes.h,v 1.93 2002/10/04 19:10:08 brianp Exp $ */
+/* $Id: mtypes.h,v 1.94 2002/10/08 23:59:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLuint CurrentUnit; /* Active texture unit */
GLuint _EnabledUnits; /* one bit set for each really-enabled unit */
- /* XXX this field will go away, use _EnabledUnits instead! */
- GLuint _ReallyEnabled; /* enables for all texture units: */
- /* = (Unit[0]._ReallyEnabled << 0) | */
- /* (Unit[1]._ReallyEnabled << 4) | */
- /* (Unit[2]._ReallyEnabled << 8) | etc... */
-
GLuint _GenFlags; /* for texgen */
GLuint _TexGenEnabled;
GLuint _TexMatEnabled;
-/* $Id: state.c,v 1.93 2002/10/02 21:44:08 brianp Exp $ */
+/* $Id: state.c,v 1.94 2002/10/08 23:59:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
{
GLuint unit;
- ctx->Texture._ReallyEnabled = 0; /* XXX obsolete */
ctx->Texture._EnabledUnits = 0;
ctx->Texture._GenFlags = 0;
ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN;
continue;
}
- /* Texture._ReallyEnabled records the enable state for all units in
- * one word.
- */
- {
- GLuint flag = texUnit->_ReallyEnabled << (unit * NUM_TEXTURE_TARGETS);
- ctx->Texture._ReallyEnabled |= flag; /* XXX obsolete field! */
- if (texUnit->_ReallyEnabled)
- ctx->Texture._EnabledUnits |= (1 << unit);
- }
+ if (texUnit->_ReallyEnabled)
+ ctx->Texture._EnabledUnits |= (1 << unit);
if (texUnit->TexGenEnabled) {
if (texUnit->TexGenEnabled & S_BIT) {
-/* $Id: s_drawpix.c,v 1.36 2002/08/07 00:45:07 brianp Exp $ */
+/* $Id: s_drawpix.c,v 1.37 2002/10/08 23:59:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->Fog.Enabled)
_mesa_span_default_fog(ctx, &span);
- if (ctx->Texture._ReallyEnabled)
+ if (ctx->Texture._EnabledUnits)
_mesa_span_default_texcoords(ctx, &span);
if (type==GL_UNSIGNED_SHORT && ctx->Visual.depthBits == 16
_mesa_span_default_z(ctx, &span);
if (ctx->Fog.Enabled)
_mesa_span_default_fog(ctx, &span);
- if (ctx->Texture._ReallyEnabled)
+ if (ctx->Texture._EnabledUnits)
_mesa_span_default_texcoords(ctx, &span);
if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0