params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
break;
case GL_RED_BITS:
- params[0] = INT_TO_BOOLEAN( ctx->DrawBuffer->Visual.redBits );
+ params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
break;
case GL_RED_SCALE:
params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
params[0] = ctx->Pixel.RedBias;
break;
case GL_RED_BITS:
- params[0] = (GLfloat)( ctx->DrawBuffer->Visual.redBits );
+ params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
break;
case GL_RED_SCALE:
params[0] = ctx->Pixel.RedScale;
params[0] = IROUND(ctx->Pixel.RedBias);
break;
case GL_RED_BITS:
- params[0] = ctx->DrawBuffer->Visual.redBits ;
+ params[0] = ctx->DrawBuffer->Visual.redBits;
break;
case GL_RED_SCALE:
params[0] = IROUND(ctx->Pixel.RedScale);
["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
- ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
+ ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
( "GL_RESCALE_NORMAL", GLboolean,