drirc: Allow extension midshader for Divinity: Original Sin (EE)
authorKai Wasserbäch <kai@dev.carbon-project.org>
Sat, 7 Jan 2017 13:38:23 +0000 (14:38 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 7 Jan 2017 14:47:35 +0000 (15:47 +0100)
See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where
this was first observed as a requirement.

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
src/mesa/drivers/dri/common/drirc

index af84ee82e8a6708b19a6ae055d2a96af0bfdf8e8..798283fd3e4fdd1a22c05fbac92b01177a00c6e8 100644 (file)
@@ -100,5 +100,9 @@ TODO: document the other workarounds.
         <application name="Rust" executable="rust">
             <option name="glsl_zero_init" value="true"/>
         </application>
+
+        <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
+            <option name="allow_glsl_extension_directive_midshader" value="true" />
+        </application>
     </device>
 </driconf>