i965: add shader cache support for geometry shaders
authorTimothy Arceri <timothy.arceri@collabora.com>
Tue, 29 Nov 2016 01:24:54 +0000 (12:24 +1100)
committerJordan Justen <jordan.l.justen@intel.com>
Wed, 1 Nov 2017 06:36:54 +0000 (23:36 -0700)
v2:
 * Use MAYBE_UNUSED. (Matt)

[jordan.l.justen@intel.com: *_cached_program => brw_disk_cache_*_program]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_disk_cache.c
src/mesa/drivers/dri/i965/brw_gs.c

index 54da1abab635de0985bc9e4fd3ca83cdc076af49..f35d41e79d10f5ab118ab6b86980199f21369765 100644 (file)
@@ -30,6 +30,7 @@
 #include "util/mesa-sha1.h"
 
 #include "brw_context.h"
+#include "brw_gs.h"
 #include "brw_state.h"
 #include "brw_vs.h"
 #include "brw_wm.h"
@@ -119,6 +120,10 @@ read_and_upload(struct brw_context *brw, struct disk_cache *cache,
        */
       prog_key.vs.program_string_id = 0;
       break;
+   case MESA_SHADER_GEOMETRY:
+      brw_gs_populate_key(brw, &prog_key.gs);
+      prog_key.gs.program_string_id = 0;
+      break;
    case MESA_SHADER_FRAGMENT:
       brw_wm_populate_key(brw, &prog_key.wm);
       prog_key.wm.program_string_id = 0;
@@ -177,6 +182,11 @@ read_and_upload(struct brw_context *brw, struct disk_cache *cache,
       cache_id = BRW_CACHE_VS_PROG;
       stage_state = &brw->vs.base;
       break;
+   case MESA_SHADER_GEOMETRY:
+      prog_key.gs.program_string_id = brw_program(prog)->id;
+      cache_id = BRW_CACHE_GS_PROG;
+      stage_state = &brw->gs.base;
+      break;
    case MESA_SHADER_FRAGMENT:
       prog_key.wm.program_string_id = brw_program(prog)->id;
       cache_id = BRW_CACHE_FS_PROG;
@@ -277,6 +287,17 @@ brw_disk_cache_write_program(struct brw_context *brw)
                          MESA_SHADER_VERTEX);
    }
 
+   prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+   if (prog && !prog->program_written_to_cache) {
+      struct brw_gs_prog_key gs_key;
+      brw_gs_populate_key(brw, &gs_key);
+      gs_key.program_string_id = 0;
+
+      write_program_data(brw, prog, &gs_key, brw->gs.base.prog_data,
+                         brw->gs.base.prog_offset, cache,
+                         MESA_SHADER_GEOMETRY);
+   }
+
    prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
    if (prog && !prog->program_written_to_cache) {
       struct brw_wm_prog_key wm_key;
index 19eab2f5332757067a5ae905ce48e5f753bed4a9..f74ee178f25b056badf1bb827ec20e1c7720a9af 100644 (file)
@@ -192,14 +192,20 @@ brw_upload_gs_prog(struct brw_context *brw)
 
    brw_gs_populate_key(brw, &key);
 
-   if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
-                         &key, sizeof(key),
-                         &stage_state->prog_offset,
-                         &brw->gs.base.prog_data)) {
-      bool success = brw_codegen_gs_prog(brw, gp, &key);
-      assert(success);
-      (void)success;
-   }
+   if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
+                        &key, sizeof(key),
+                        &stage_state->prog_offset,
+                        &brw->gs.base.prog_data))
+      return;
+
+   if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY))
+      return;
+
+   gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
+   gp->id = key.program_string_id;
+
+   MAYBE_UNUSED bool success = brw_codegen_gs_prog(brw, gp, &key);
+   assert(success);
 }
 
 bool