#include "util/mesa-sha1.h"
#include "brw_context.h"
+#include "brw_gs.h"
#include "brw_state.h"
#include "brw_vs.h"
#include "brw_wm.h"
*/
prog_key.vs.program_string_id = 0;
break;
+ case MESA_SHADER_GEOMETRY:
+ brw_gs_populate_key(brw, &prog_key.gs);
+ prog_key.gs.program_string_id = 0;
+ break;
case MESA_SHADER_FRAGMENT:
brw_wm_populate_key(brw, &prog_key.wm);
prog_key.wm.program_string_id = 0;
cache_id = BRW_CACHE_VS_PROG;
stage_state = &brw->vs.base;
break;
+ case MESA_SHADER_GEOMETRY:
+ prog_key.gs.program_string_id = brw_program(prog)->id;
+ cache_id = BRW_CACHE_GS_PROG;
+ stage_state = &brw->gs.base;
+ break;
case MESA_SHADER_FRAGMENT:
prog_key.wm.program_string_id = brw_program(prog)->id;
cache_id = BRW_CACHE_FS_PROG;
MESA_SHADER_VERTEX);
}
+ prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+ if (prog && !prog->program_written_to_cache) {
+ struct brw_gs_prog_key gs_key;
+ brw_gs_populate_key(brw, &gs_key);
+ gs_key.program_string_id = 0;
+
+ write_program_data(brw, prog, &gs_key, brw->gs.base.prog_data,
+ brw->gs.base.prog_offset, cache,
+ MESA_SHADER_GEOMETRY);
+ }
+
prog = brw->ctx._Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
if (prog && !prog->program_written_to_cache) {
struct brw_wm_prog_key wm_key;
brw_gs_populate_key(brw, &key);
- if (!brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
- &key, sizeof(key),
- &stage_state->prog_offset,
- &brw->gs.base.prog_data)) {
- bool success = brw_codegen_gs_prog(brw, gp, &key);
- assert(success);
- (void)success;
- }
+ if (brw_search_cache(&brw->cache, BRW_CACHE_GS_PROG,
+ &key, sizeof(key),
+ &stage_state->prog_offset,
+ &brw->gs.base.prog_data))
+ return;
+
+ if (brw_disk_cache_upload_program(brw, MESA_SHADER_GEOMETRY))
+ return;
+
+ gp = (struct brw_program *) brw->programs[MESA_SHADER_GEOMETRY];
+ gp->id = key.program_string_id;
+
+ MAYBE_UNUSED bool success = brw_codegen_gs_prog(brw, gp, &key);
+ assert(success);
}
bool