variable->data.driver_location = idx * 4;
- if (ctx->options->key.vs.instance_rate_inputs & (1u << index)) {
- buffer_index = LLVMBuildAdd(ctx->builder, ctx->abi.instance_id,
- ctx->abi.start_instance, "");
- if (ctx->options->key.vs.as_ls) {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
- } else {
- ctx->shader_info->vs.vgpr_comp_cnt =
- MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
- }
- } else
- buffer_index = LLVMBuildAdd(ctx->builder, ctx->abi.vertex_id,
- ctx->abi.base_vertex, "");
-
for (unsigned i = 0; i < attrib_count; ++i, ++idx) {
+ if (ctx->options->key.vs.instance_rate_inputs & (1u << (index + i))) {
+ buffer_index = LLVMBuildAdd(ctx->builder, ctx->abi.instance_id,
+ ctx->abi.start_instance, "");
+ if (ctx->options->key.vs.as_ls) {
+ ctx->shader_info->vs.vgpr_comp_cnt =
+ MAX2(2, ctx->shader_info->vs.vgpr_comp_cnt);
+ } else {
+ ctx->shader_info->vs.vgpr_comp_cnt =
+ MAX2(1, ctx->shader_info->vs.vgpr_comp_cnt);
+ }
+ } else
+ buffer_index = LLVMBuildAdd(ctx->builder, ctx->abi.vertex_id,
+ ctx->abi.base_vertex, "");
t_offset = LLVMConstInt(ctx->ac.i32, index + i, false);
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);