#include "textureview.h"
#include "mtypes.h"
#include "glformats.h"
-
+#include "hash.h"
/**
* \return GL_TRUE if any error, GL_FALSE otherwise.
*/
static GLboolean
-tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
+tex_storage_error_check(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint dims, GLenum target,
GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth)
+ GLsizei width, GLsizei height, GLsizei depth,
+ bool dsa)
{
- struct gl_texture_object *texObj;
+ const char* suffix = dsa ? "ture" : "";
- if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexStorage%uD(internalformat = %s)", dims,
- _mesa_lookup_enum_by_nr(internalformat));
- return GL_TRUE;
- }
+ /* Legal format checking has been moved to texstorage and texturestorage in
+ * order to allow meta functions to use legacy formats. */
/* size check */
if (width < 1 || height < 1 || depth < 1) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glTexStorage%uD(width, height or depth < 1)", dims);
+ "glTex%sStorage%uD(width, height or depth < 1)",
+ suffix, dims);
return GL_TRUE;
}
- /* target check */
- if (!legal_texobj_target(ctx, dims, target)) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glTexStorage%uD(illegal target=%s)",
- dims, _mesa_lookup_enum_by_nr(target));
- return GL_TRUE;
- }
-
/* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
*
* "The ETC2/EAC texture compression algorithm supports only
&& !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
_mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
GL_INVALID_ENUM : GL_INVALID_OPERATION,
- "glTexStorage3D(internalformat = %s)",
+ "glTex%sStorage%dD(internalformat = %s)", suffix, dims,
_mesa_lookup_enum_by_nr(internalformat));
}
/* levels check */
if (levels < 1) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
- dims);
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
+ suffix, dims);
return GL_TRUE;
}
/* check levels against maximum (note different error than above) */
if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexStorage%uD(levels too large)", dims);
+ "glTex%sStorage%uD(levels too large)",
+ suffix, dims);
return GL_TRUE;
}
/* check levels against width/height/depth */
if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexStorage%uD(too many levels for max texture dimension)",
- dims);
+ "glTex%sStorage%uD(too many levels"
+ " for max texture dimension)",
+ suffix, dims);
return GL_TRUE;
}
/* non-default texture object check */
- texObj = _mesa_get_current_tex_object(ctx, target);
if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glTexStorage%uD(texture object 0)", dims);
+ "glTex%sStorage%uD(texture object 0)",
+ suffix, dims);
return GL_TRUE;
}
/* Check if texObj->Immutable is set */
if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
- dims);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)",
+ suffix, dims);
return GL_TRUE;
}
/* additional checks for depth textures */
if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
- dims, "glTexStorage"))
+ dims, dsa ?
+ "glTextureStorage" :
+ "glTexStorage"))
return GL_TRUE;
return GL_FALSE;
/**
- * Helper used by _mesa_TexStorage1/2/3D().
+ * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
+ * and _mesa_TextureStorage1/2/3D().
*/
-static void
-texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth)
+void
+_mesa_texture_storage(struct gl_context *ctx, GLuint dims,
+ struct gl_texture_object *texObj,
+ GLenum target, GLsizei levels,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, bool dsa)
{
- struct gl_texture_object *texObj;
GLboolean sizeOK, dimensionsOK;
mesa_format texFormat;
+ const char* suffix = dsa ? "ture" : "";
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
- _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
- dims,
- _mesa_lookup_enum_by_nr(target), levels,
- _mesa_lookup_enum_by_nr(internalformat),
- width, height, depth);
+ assert(texObj);
- if (tex_storage_error_check(ctx, dims, target, levels,
- internalformat, width, height, depth)) {
+ if (tex_storage_error_check(ctx, texObj, dims, target, levels,
+ internalformat, width, height, depth, dsa)) {
return; /* error was recorded */
}
- texObj = _mesa_get_current_tex_object(ctx, target);
- assert(texObj);
texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
internalformat, GL_NONE, GL_NONE);
sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
width, height, depth, 0);
- if (_mesa_is_proxy_texture(texObj->Target)) {
+ if (_mesa_is_proxy_texture(target)) {
if (dimensionsOK && sizeOK) {
initialize_texture_fields(ctx, texObj, levels, width, height, depth,
internalformat, texFormat);
else {
if (!dimensionsOK) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glTexStorage%uD(invalid width, height or depth)", dims);
+ "glTex%sStorage%uD(invalid width, height or depth)",
+ suffix, dims);
return;
}
if (!sizeOK) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
- "glTexStorage%uD(texture too large)", dims);
+ "glTex%sStorage%uD(texture too large)",
+ suffix, dims);
}
assert(levels > 0);
* state but this puts things in a consistent state.
*/
clear_texture_fields(ctx, texObj);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
+ suffix, dims);
return;
}
}
}
+/**
+ * Helper used by _mesa_TexStorage1/2/3D().
+ */
+static void
+texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* target check */
+ /* This is done here so that _mesa_texture_storage can receive unsized
+ * formats. */
+ if (!legal_texobj_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexStorage%uD(illegal target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTexStorage%uD %s %d %s %d %d %d\n",
+ dims,
+ _mesa_lookup_enum_by_nr(target), levels,
+ _mesa_lookup_enum_by_nr(internalformat),
+ width, height, depth);
+ /* Check the format to make sure it is sized. */
+ if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexStorage%uD(internalformat = %s)", dims,
+ _mesa_lookup_enum_by_nr(internalformat));
+ return;
+ }
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj)
+ return;
+
+ _mesa_texture_storage(ctx, dims, texObj, target, levels,
+ internalformat, width, height, depth, false);
+}
+
+/**
+ * Helper used by _mesa_TextureStorage1/2/3D().
+ */
+static void
+texturestorage(GLuint dims, GLuint texture, GLsizei levels,
+ GLenum internalformat, GLsizei width, GLsizei height,
+ GLsizei depth)
+{
+ struct gl_texture_object *texObj;
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
+ _mesa_debug(ctx, "glTextureStorage%uD %d %d %s %d %d %d\n",
+ dims, texture, levels,
+ _mesa_lookup_enum_by_nr(internalformat),
+ width, height, depth);
+
+ /* Check the format to make sure it is sized. */
+ if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTextureStorage%uD(internalformat = %s)", dims,
+ _mesa_lookup_enum_by_nr(internalformat));
+ return;
+ }
+
+ /* Get the texture object by Name. */
+ texObj = _mesa_lookup_texture(ctx, texture);
+ if (!texObj) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTextureStorage%uD(texture = %d)", dims, texture);
+ return;
+ }
+
+ /* target check */
+ /* This is done here so that _mesa_texture_storage can receive unsized
+ * formats. */
+ if (!legal_texobj_target(ctx, dims, texObj->Target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTextureStorage%uD(illegal target=%s)",
+ dims, _mesa_lookup_enum_by_nr(texObj->Target));
+ return;
+ }
+
+ _mesa_texture_storage(ctx, dims, texObj, texObj->Target,
+ levels, internalformat, width, height, depth, true);
+}
void GLAPIENTRY
_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
texstorage(3, target, levels, internalformat, width, height, depth);
}
+void GLAPIENTRY
+_mesa_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat,
+ GLsizei width)
+{
+ texturestorage(1, texture, levels, internalformat, width, 1, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage2D(GLuint texture, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ texturestorage(2, texture, levels, internalformat, width, height, 1);
+}
+
+void GLAPIENTRY
+_mesa_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ texturestorage(3, texture, levels, internalformat, width, height, depth);
+}
/*