vbo: Flesh out implementation of indirect draws
authorChris Forbes <chrisf@ijw.co.nz>
Wed, 6 Nov 2013 07:03:21 +0000 (20:03 +1300)
committerChris Forbes <chrisf@ijw.co.nz>
Mon, 25 Nov 2013 09:01:35 +0000 (22:01 +1300)
Based on part of Patch 2 of Christoph Bumiller's ARB_draw_indirect series.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/vbo/vbo_exec_array.c

index e85a0aa7512a2dc1265df1bf5e0699d9e3b3066a..db7da6922ea85b2ba297629884cc50565a86e3f0 100644 (file)
@@ -1569,6 +1569,166 @@ vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
    vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
 }
 
+static void
+vbo_validated_drawarraysindirect(struct gl_context *ctx,
+                                 GLenum mode, const GLvoid *indirect)
+{
+   struct vbo_context *vbo = vbo_context(ctx);
+   struct vbo_exec_context *exec = &vbo->exec;
+   struct _mesa_prim prim[1];
+
+   vbo_bind_arrays(ctx);
+
+   memset(prim, 0, sizeof(prim));
+   prim[0].begin = 1;
+   prim[0].end = 1;
+   prim[0].mode = mode;
+   prim[0].is_indirect = 1;
+   prim[0].indirect_offset = (GLsizeiptr)indirect;
+
+   /* NOTE: We do NOT want to handle primitive restart here, nor perform any
+    * other checks that require knowledge of the values in the command buffer.
+    * That would defeat the whole purpose of this function.
+    */
+
+   check_buffers_are_unmapped(exec->array.inputs);
+   vbo->draw_prims(ctx, prim, 1,
+                   NULL, GL_TRUE, 0, ~0,
+                   NULL,
+                   ctx->DrawIndirectBuffer);
+
+   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+      _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
+                                      GLenum mode,
+                                      const GLvoid *indirect,
+                                      GLsizei primcount, GLsizei stride)
+{
+   struct vbo_context *vbo = vbo_context(ctx);
+   struct vbo_exec_context *exec = &vbo->exec;
+   struct _mesa_prim *prim;
+   GLsizei i;
+   GLsizeiptr offset = (GLsizeiptr)indirect;
+
+   if (primcount == 0)
+      return;
+   prim = calloc(primcount, sizeof(*prim));
+   if (prim == NULL) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawArraysIndirect");
+      return;
+   }
+
+   vbo_bind_arrays(ctx);
+
+   prim[0].begin = 1;
+   prim[primcount - 1].end = 1;
+   for (i = 0; i < primcount; ++i, offset += stride) {
+      prim[i].mode = mode;
+      prim[i].indirect_offset = offset;
+      prim[i].is_indirect = 1;
+   }
+
+   check_buffers_are_unmapped(exec->array.inputs);
+   vbo->draw_prims(ctx, prim, primcount,
+                   NULL, GL_TRUE, 0, ~0,
+                   NULL,
+                   ctx->DrawIndirectBuffer);
+
+   free(prim);
+
+   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+      _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_drawelementsindirect(struct gl_context *ctx,
+                                   GLenum mode, GLenum type,
+                                   const GLvoid *indirect)
+{
+   struct vbo_context *vbo = vbo_context(ctx);
+   struct vbo_exec_context *exec = &vbo->exec;
+   struct _mesa_index_buffer ib;
+   struct _mesa_prim prim[1];
+
+   vbo_bind_arrays(ctx);
+
+   ib.count = 0; /* unknown */
+   ib.type = type;
+   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+   ib.ptr = NULL;
+
+   memset(prim, 0, sizeof(prim));
+   prim[0].begin = 1;
+   prim[0].end = 1;
+   prim[0].mode = mode;
+   prim[0].indexed = 1;
+   prim[0].indirect_offset = (GLsizeiptr)indirect;
+   prim[0].is_indirect = 1;
+
+   check_buffers_are_unmapped(exec->array.inputs);
+   vbo->draw_prims(ctx, prim, 1,
+                   &ib, GL_TRUE, 0, ~0,
+                   NULL,
+                   ctx->DrawIndirectBuffer);
+
+   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+      _mesa_flush(ctx);
+}
+
+static void
+vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
+                                        GLenum mode, GLenum type,
+                                        const GLvoid *indirect,
+                                        GLsizei primcount, GLsizei stride)
+{
+   struct vbo_context *vbo = vbo_context(ctx);
+   struct vbo_exec_context *exec = &vbo->exec;
+   struct _mesa_index_buffer ib;
+   struct _mesa_prim *prim;
+   GLsizei i;
+   GLsizeiptr offset = (GLsizeiptr)indirect;
+
+   if (primcount == 0)
+      return;
+   prim = calloc(primcount, sizeof(*prim));
+   if (prim == NULL) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElementsIndirect");
+      return;
+   }
+
+   vbo_bind_arrays(ctx);
+
+   /* NOTE: ElementArrayBufferObj is guaranteed to be a VBO. */
+
+   ib.count = 0; /* unknown */
+   ib.type = type;
+   ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
+   ib.ptr = NULL;
+
+   prim[0].begin = 1;
+   prim[primcount - 1].end = 1;
+   for (i = 0; i < primcount; ++i, offset += stride) {
+      prim[i].mode = mode;
+      prim[i].indexed = 1;
+      prim[i].indirect_offset = offset;
+      prim[i].is_indirect = 1;
+   }
+
+   check_buffers_are_unmapped(exec->array.inputs);
+   vbo->draw_prims(ctx, prim, primcount,
+                   &ib, GL_TRUE, 0, ~0,
+                   NULL,
+                   ctx->DrawIndirectBuffer);
+
+   free(prim);
+
+   if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
+      _mesa_flush(ctx);
+}
+
 /**
  * Like [Multi]DrawArrays/Elements, but they take most arguments from
  * a buffer object.
@@ -1576,12 +1736,33 @@ vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
 static void GLAPIENTRY
 vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
 {
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_DRAW)
+      _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
+                  _mesa_lookup_enum_by_nr(mode), indirect);
+
+   if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
+      return;
+
+   vbo_validated_drawarraysindirect(ctx, mode, indirect);
 }
 
 static void GLAPIENTRY
 vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type,
                               const GLvoid *indirect)
 {
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_DRAW)
+      _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
+                  _mesa_lookup_enum_by_nr(mode),
+                  _mesa_lookup_enum_by_nr(type), indirect);
+
+   if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
+      return;
+
+   vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
 }
 
 static void GLAPIENTRY
@@ -1589,6 +1770,24 @@ vbo_exec_MultiDrawArraysIndirect(GLenum mode,
                                  const GLvoid *indirect,
                                  GLsizei primcount, GLsizei stride)
 {
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_DRAW)
+      _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
+                  _mesa_lookup_enum_by_nr(mode), indirect, primcount, stride);
+
+   /* If <stride> is zero, the array elements are treated as tightly packed. */
+   if (stride == 0)
+      stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
+
+   if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode,
+                                               indirect,
+                                               primcount, stride))
+      return;
+
+   vbo_validated_multidrawarraysindirect(ctx, mode,
+                                         indirect,
+                                         primcount, stride);
 }
 
 static void GLAPIENTRY
@@ -1596,6 +1795,25 @@ vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
                                    const GLvoid *indirect,
                                    GLsizei primcount, GLsizei stride)
 {
+   GET_CURRENT_CONTEXT(ctx);
+
+   if (MESA_VERBOSE & VERBOSE_DRAW)
+      _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
+                  _mesa_lookup_enum_by_nr(mode),
+                  _mesa_lookup_enum_by_nr(type), indirect, primcount, stride);
+
+   /* If <stride> is zero, the array elements are treated as tightly packed. */
+   if (stride == 0)
+      stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
+
+   if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type,
+                                                 indirect,
+                                                 primcount, stride))
+      return;
+
+   vbo_validated_multidrawelementsindirect(ctx, mode, type,
+                                           indirect,
+                                           primcount, stride);
 }
 
 /**