freedreno/ir3: add spirv support to cmdline compiler
authorRob Clark <robdclark@gmail.com>
Tue, 23 Jan 2018 14:28:44 +0000 (09:28 -0500)
committerRob Clark <robdclark@gmail.com>
Sat, 10 Feb 2018 19:54:58 +0000 (14:54 -0500)
Signed-off-by: Rob Clark <robdclark@gmail.com>
src/gallium/drivers/freedreno/ir3/ir3_cmdline.c

index b2aa9f063a7dedfbe6582d0625b09668434231bd..51197ab84db383f983e6b90a1c3d4e238577cf3b 100644 (file)
@@ -47,6 +47,7 @@
 #include "compiler/glsl/standalone.h"
 #include "compiler/glsl/glsl_to_nir.h"
 #include "compiler/nir_types.h"
+#include "compiler/spirv/nir_spirv.h"
 
 static void dump_info(struct ir3_shader_variant *so, const char *str)
 {
@@ -194,9 +195,50 @@ read_file(const char *filename, void **ptr, size_t *size)
        return 0;
 }
 
+static void debug_func(void *priv, enum nir_spirv_debug_level level,
+               size_t spirv_offset, const char *message)
+{
+//     printf("%s\n", message);
+}
+
+static nir_shader *
+load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
+{
+       const struct spirv_to_nir_options spirv_options = {
+               /* these caps are just make-believe */
+               .caps = {
+                       .draw_parameters = true,
+                       .float64 = true,
+                       .image_read_without_format = true,
+                       .image_write_without_format = true,
+                       .int64 = true,
+                       .variable_pointers = true,
+               },
+               .lower_workgroup_access_to_offsets = true,
+               .debug = {
+                       .func = debug_func,
+               }
+       };
+       nir_function *entry_point;
+       void *buf;
+       size_t size;
+
+       read_file(filename, &buf, &size);
+
+       entry_point = spirv_to_nir(buf, size / 4,
+                       NULL, 0, /* spec_entries */
+                       stage, entry,
+                       &spirv_options,
+                       ir3_get_compiler_options(compiler));
+
+       nir_print_shader(entry_point->shader, stdout);
+
+       return entry_point->shader;
+}
+
 static void print_usage(void)
 {
-       printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | (file.vert | file.frag)*>\n");
+       printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.spv entry_point | (file.vert | file.frag)*>\n");
        printf("    --verbose         - verbose compiler/debug messages\n");
        printf("    --binning-pass    - generate binning pass shader (VERT)\n");
        printf("    --color-two-side  - emulate two-sided color (FRAG)\n");
@@ -223,7 +265,9 @@ int main(int argc, char **argv)
        /* TODO cmdline option to target different gpus: */
        unsigned gpu_id = 320;
        const char *info;
+       const char *entry;
        void *ptr;
+       bool from_spirv = false;
        size_t size;
 
        memset(&s, 0, sizeof(s));
@@ -341,9 +385,20 @@ int main(int argc, char **argv)
                        if (num_files != 0)
                                errx(1, "in TGSI mode, only a single file may be specified");
                        s.from_tgsi = true;
+               } else if (strcmp(ext, ".spv") == 0) {
+                       if (num_files != 0)
+                               errx(1, "in SPIR-V mode, only a single file may be specified");
+                       stage = MESA_SHADER_COMPUTE;
+                       from_spirv = true;
+                       filenames[num_files++] = filename;
+                       n++;
+                       if (n == argc)
+                               errx(1, "in SPIR-V mode, an entry point must be specified");
+                       entry = argv[n];
+                       n++;
                } else if (strcmp(ext, ".frag") == 0) {
-                       if (s.from_tgsi)
-                               errx(1, "cannot mix GLSL and TGSI");
+                       if (s.from_tgsi || from_spirv)
+                               errx(1, "cannot mix GLSL/TGSI/SPIRV");
                        if (num_files >= ARRAY_SIZE(filenames))
                                errx(1, "too many GLSL files");
                        stage = MESA_SHADER_FRAGMENT;
@@ -386,6 +441,8 @@ int main(int argc, char **argv)
                        tgsi_dump(toks, 0);
 
                nir = ir3_tgsi_to_nir(toks);
+       } else if (from_spirv) {
+               nir = load_spirv(filenames[0], entry, stage);
        } else if (num_files > 0) {
                nir = load_glsl(num_files, filenames, stage);
        } else {