This just adds the glapi bits.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_vertex_attrib_64bit" number="99">
+
+ <function name="VertexAttribL1d" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttribL2d" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttribL3d" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttribL4d" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="VertexAttribL1dv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="VertexAttribL2dv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="VertexAttribL3dv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="VertexAttribL4dv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="v" type="const GLdouble *"/>
+ </function>
+
+ <function name="VertexAttribLPointer" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="size" type="GLint"/>
+ <param name="type" type="GLenum"/>
+ <param name="stride" type="GLsizei"/>
+ <param name="pointer" type="const GLvoid *"/>
+ </function>
+
+ <function name="GetVertexAttribLdv" offset="assign">
+ <param name="index" type="GLuint"/>
+ <param name="pname" type="GLenum"/>
+ <param name="params" type="GLdouble *"/>
+ </function>
+</category>
+
+</OpenGLAPI>
+
ARB_texture_view.xml \
ARB_uniform_buffer_object.xml \
ARB_vertex_array_object.xml \
+ ARB_vertex_attrib_64bit.xml \
ARB_vertex_attrib_binding.xml \
ARB_viewport_array.xml \
AMD_draw_buffers_blend.xml \
<!-- No new functions, types, enums. -->
</category>
-<!-- ARB extensions #99...#108 -->
+<xi:include href="ARB_vertex_attrib_64bit.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
+<!-- ARB extensions #100...#108 -->
<xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
+void GLAPIENTRY
+_mesa_VertexAttribL1d(GLuint index, GLdouble x)
+{
+}
+void GLAPIENTRY
+_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+}
+void GLAPIENTRY
+_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+}
+
+void GLAPIENTRY
+_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+}
/*
* This code never registers handlers for any of the entry points
void GLAPIENTRY
_mesa_VertexAttribI4usv(GLuint index, const GLushort *v);
+void GLAPIENTRY
+_mesa_VertexAttribL1d(GLuint index, GLdouble x);
+void GLAPIENTRY
+_mesa_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+void GLAPIENTRY
+_mesa_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY
+_mesa_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void GLAPIENTRY
+_mesa_VertexAttribL1dv(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+_mesa_VertexAttribL2dv(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+_mesa_VertexAttribL3dv(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+_mesa_VertexAttribL4dv(GLuint index, const GLdouble *v);
#endif /* API_LOOPBACK_H */
{ "glProgramUniformMatrix4x3dv", 40, -1 },
{ "glValidateProgramPipeline", 43, -1 },
{ "glGetProgramPipelineInfoLog", 43, -1 },
-// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL2d", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL3d", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL4d", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL1dv", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL2dv", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL3dv", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribL4dv", 43, -1 }, // XXX: Add to xml
-// { "glVertexAttribLPointer", 43, -1 }, // XXX: Add to xml
-// { "glGetVertexAttribLdv", 43, -1 }, // XXX: Add to xml
+ { "glVertexAttribL1d", 41, -1 },
+ { "glVertexAttribL2d", 41, -1 },
+ { "glVertexAttribL3d", 41, -1 },
+ { "glVertexAttribL4d", 41, -1 },
+ { "glVertexAttribL1dv", 41, -1 },
+ { "glVertexAttribL2dv", 41, -1 },
+ { "glVertexAttribL3dv", 41, -1 },
+ { "glVertexAttribL4dv", 41, -1 },
+ { "glVertexAttribLPointer", 41, -1 },
+ { "glGetVertexAttribLdv", 41, -1 },
{ "glViewportArrayv", 43, -1 },
{ "glViewportIndexedf", 43, -1 },
{ "glViewportIndexedfv", 43, -1 },
size, type, stride, normalized, integer, ptr);
}
-
+void GLAPIENTRY
+_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr)
+{
+}
void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index)
}
}
+void GLAPIENTRY
+_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+}
void GLAPIENTRY
_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *ptr);
+extern void GLAPIENTRY
+_mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
+ GLsizei stride, const GLvoid *pointer);
extern void GLAPIENTRY
_mesa_EnableVertexAttribArray(GLuint index);
extern void GLAPIENTRY
_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
-
extern void GLAPIENTRY
_mesa_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
extern void GLAPIENTRY
_mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);