static void
lower_gradient(nir_builder *b, nir_tex_instr *tex)
{
+ /* Cubes are more complicated and have their own function */
+ if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
+ lower_gradient_cube_map(b, tex);
+ return;
+ }
+
assert(tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
assert(tex->op == nir_texop_txd);
assert(tex->dest.is_ssa);
progress = true;
}
- if (tex->op == nir_texop_txd &&
- tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
- (options->lower_txd ||
- options->lower_txd_cube_map ||
- (tex->is_shadow && options->lower_txd_shadow))) {
- lower_gradient_cube_map(b, tex);
- progress = true;
- continue;
- }
-
if (tex->op == nir_texop_txd &&
(options->lower_txd ||
- (options->lower_txd_shadow &&
- tex->is_shadow && tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE))) {
+ (options->lower_txd_shadow && tex->is_shadow) ||
+ (options->lower_txd_cube_map &&
+ tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE))) {
lower_gradient(b, tex);
progress = true;
continue;