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hud: add sampler view declaration in text fragment shader
author
Brian Paul
<brianp@vmware.com>
Fri, 18 Mar 2016 20:07:47 +0000
(14:07 -0600)
committer
Brian Paul
<brianp@vmware.com>
Mon, 21 Mar 2016 17:59:25 +0000
(11:59 -0600)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
src/gallium/auxiliary/hud/hud_context.c
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diff --git
a/src/gallium/auxiliary/hud/hud_context.c
b/src/gallium/auxiliary/hud/hud_context.c
index fb998349a35dce138b1b8f017f58c341be7d238b..4673458171e7a9b76bf5eae3171ec5aec660e519 100644
(file)
--- a/
src/gallium/auxiliary/hud/hud_context.c
+++ b/
src/gallium/auxiliary/hud/hud_context.c
@@
-1191,6
+1191,7
@@
hud_create(struct pipe_context *pipe, struct cso_context *cso)
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], RECT, FLOAT\n"
"DCL OUT[0], COLOR[0]\n"
"DCL TEMP[0]\n"