glBindTexture(GL_TEXTURE_2D, yuvObj);
glPushMatrix();
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
glTranslatef( -1.1, 0.0, -15.0 );
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
{
const char *file;
const GLfloat yuvtorgb[16] = {
- 1.164, 1.596, 0, (.06*1.164 + -.5*1.596),
- 1.164, -.813, -.391, (.06*1.164 + -.5*-.813 + -.5*-.391),
- 1.164, 0, 2.018, (.06*1.164 + -.5*-2.018),
- 0, 0, 0, 1
+ 1.164, 1.164, 1.164, 0,
+ 0, -.391, 2.018, 0,
+ 1.596, -.813, 0.0, 0,
+ (-.0625*1.164 + -.5*1.596), (-.0625*1.164 + -.5*-.813 + -.5*-.391), (-.0625*1.164 + -.5*2.018), 1
};
if (!glutExtensionSupported("GL_ARB_fragment_program")) {
GL_UNSIGNED_BYTE, ImageYUV);
glLoadIdentity();
+ glMatrixMode( GL_MODELVIEW );
glEnable(GL_TEXTURE_2D);