--- /dev/null
+/*
+ * Copyright © 2016-2018 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "v3d_compiler.h"
+
+/* We don't do any address packing. */
+#define __gen_user_data void
+#define __gen_address_type uint32_t
+#define __gen_address_offset(reloc) (*reloc)
+#define __gen_emit_reloc(cl, reloc)
+#include "cle/v3d_packet_v41_pack.h"
+
+static void
+vir_TMU_WRITE(struct v3d_compile *c, enum v3d_qpu_waddr waddr, struct qreg val)
+{
+ vir_MOV_dest(c, vir_reg(QFILE_MAGIC, waddr), val);
+}
+
+static void
+vir_WRTMUC(struct v3d_compile *c, enum quniform_contents contents, uint32_t data)
+{
+ struct qinst *inst = vir_NOP(c);
+ inst->qpu.sig.wrtmuc = true;
+ inst->has_implicit_uniform = true;
+ inst->src[0] = vir_uniform(c, contents, data);
+}
+
+void
+v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr)
+{
+ unsigned unit = instr->texture_index;
+
+ struct V3D41_TMU_CONFIG_PARAMETER_0 p0_unpacked = {
+ };
+
+ struct V3D41_TMU_CONFIG_PARAMETER_1 p1_unpacked = {
+ .output_type_32_bit = (c->key->tex[unit].return_size == 32 &&
+ !instr->is_shadow),
+
+ .unnormalized_coordinates = (instr->sampler_dim ==
+ GLSL_SAMPLER_DIM_RECT),
+ };
+
+ struct V3D41_TMU_CONFIG_PARAMETER_2 p2_unpacked = {
+ .op = V3D_TMU_OP_REGULAR,
+
+ .gather_mode = instr->op == nir_texop_tg4,
+ .gather_component = instr->component,
+
+ .coefficient_mode = instr->op == nir_texop_txd,
+ };
+
+ int non_array_components = instr->coord_components - instr->is_array;
+ struct qreg s;
+
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ switch (instr->src[i].src_type) {
+ case nir_tex_src_coord:
+ /* S triggers the lookup, so save it for the end. */
+ s = ntq_get_src(c, instr->src[i].src, 0);
+
+ if (non_array_components > 1) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUT,
+ ntq_get_src(c, instr->src[i].src,
+ 1));
+ }
+ if (non_array_components > 2) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUR,
+ ntq_get_src(c, instr->src[i].src,
+ 2));
+ }
+
+ if (instr->is_array) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUI,
+ ntq_get_src(c, instr->src[i].src,
+ instr->coord_components - 1));
+ }
+ break;
+
+ case nir_tex_src_bias:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
+ ntq_get_src(c, instr->src[i].src, 0));
+ break;
+
+ case nir_tex_src_lod:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUB,
+ ntq_get_src(c, instr->src[i].src, 0));
+
+ if (instr->op != nir_texop_txf &&
+ instr->op != nir_texop_tg4) {
+ p2_unpacked.disable_autolod = true;
+ }
+ break;
+
+ case nir_tex_src_comparator:
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUDREF,
+ ntq_get_src(c, instr->src[i].src, 0));
+ break;
+
+ case nir_tex_src_offset: {
+ nir_const_value *offset =
+ nir_src_as_const_value(instr->src[i].src);
+
+ p2_unpacked.offset_s = offset->i32[0];
+ if (instr->coord_components >= 2)
+ p2_unpacked.offset_t = offset->i32[1];
+ if (instr->coord_components >= 3)
+ p2_unpacked.offset_r = offset->i32[2];
+ break;
+ }
+
+ default:
+ unreachable("unknown texture source");
+ }
+ }
+
+ /* Limit the number of channels returned to both how many the NIR
+ * instruction writes and how many the instruction could produce.
+ */
+ uint32_t instr_return_channels = nir_tex_instr_dest_size(instr);
+ if (!p1_unpacked.output_type_32_bit)
+ instr_return_channels = (instr_return_channels + 1) / 2;
+
+ p0_unpacked.return_words_of_texture_data =
+ (1 << MIN2(instr_return_channels,
+ c->key->tex[unit].return_channels)) - 1;
+
+ uint32_t p0_packed;
+ V3D41_TMU_CONFIG_PARAMETER_0_pack(NULL,
+ (uint8_t *)&p0_packed,
+ &p0_unpacked);
+
+ uint32_t p1_packed;
+ V3D41_TMU_CONFIG_PARAMETER_1_pack(NULL,
+ (uint8_t *)&p1_packed,
+ &p1_unpacked);
+
+ uint32_t p2_packed;
+ V3D41_TMU_CONFIG_PARAMETER_2_pack(NULL,
+ (uint8_t *)&p2_packed,
+ &p2_unpacked);
+
+ /* Load unit number into the high bits of the texture or sampler
+ * address field, which will be be used by the driver to decide which
+ * texture to put in the actual address field.
+ */
+ p0_packed |= unit << 24;
+ p1_packed |= unit << 24;
+
+ vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P0, p0_packed);
+ vir_WRTMUC(c, QUNIFORM_TMU_CONFIG_P1, p1_packed);
+ vir_WRTMUC(c, QUNIFORM_CONSTANT, p2_packed);
+
+ if (instr->op == nir_texop_txf) {
+ assert(instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE);
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSF, s);
+ } else if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE) {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUSCM, s);
+ } else {
+ vir_TMU_WRITE(c, V3D_QPU_WADDR_TMUS, s);
+ }
+
+ vir_emit_thrsw(c);
+
+ struct qreg return_values[4];
+ for (int i = 0; i < 4; i++) {
+ /* Swizzling .zw of an RG texture should give undefined
+ * results, not crash the compiler.
+ */
+ if (p0_unpacked.return_words_of_texture_data & (1 << i))
+ return_values[i] = vir_LDTMU(c);
+ else
+ return_values[i] = c->undef;
+ }
+
+ for (int i = 0; i < nir_tex_instr_dest_size(instr); i++) {
+ struct qreg chan;
+
+ if (!p1_unpacked.output_type_32_bit) {
+ STATIC_ASSERT(PIPE_SWIZZLE_X == 0);
+ chan = return_values[i / 2];
+
+ if (nir_alu_type_get_base_type(instr->dest_type) ==
+ nir_type_float) {
+ enum v3d_qpu_input_unpack unpack;
+ if (i & 1)
+ unpack = V3D_QPU_UNPACK_H;
+ else
+ unpack = V3D_QPU_UNPACK_L;
+
+ chan = vir_FMOV(c, chan);
+ vir_set_unpack(c->defs[chan.index], 0, unpack);
+ } else {
+ /* If we're unpacking the low field, shift it
+ * up to the top first.
+ */
+ if ((i & 1) == 0) {
+ chan = vir_SHL(c, chan,
+ vir_uniform_ui(c, 16));
+ }
+
+ /* Do proper sign extension to a 32-bit int. */
+ if (nir_alu_type_get_base_type(instr->dest_type) ==
+ nir_type_int) {
+ chan = vir_ASR(c, chan,
+ vir_uniform_ui(c, 16));
+ } else {
+ chan = vir_SHR(c, chan,
+ vir_uniform_ui(c, 16));
+ }
+ }
+ } else {
+ chan = vir_MOV(c, return_values[i]);
+ }
+ ntq_store_dest(c, &instr->dest, i, chan);
+ }
+}
#include "util/macros.h"
#include "common/v3d_debug.h"
+#include "common/v3d_device_info.h"
#include "compiler/nir/nir.h"
#include "util/list.h"
#include "util/u_math.h"
QUNIFORM_USER_CLIP_PLANE,
/**
- * A reference to a texture config parameter 0 uniform.
+ * A reference to a V3D 3.x texture config parameter 0 uniform.
*
* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
* defines texture type, miplevels, and such. It will be found as a
QUNIFORM_TEXTURE_CONFIG_P0_32,
/**
- * A reference to a texture config parameter 1 uniform.
+ * A reference to a V3D 3.x texture config parameter 1 uniform.
*
* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
* has the pointer to the indirect texture state. Our data[] field
*/
QUNIFORM_TEXTURE_CONFIG_P1,
+ /* A a V3D 4.x texture config parameter. The high 8 bits will be
+ * which texture or sampler is being sampled, and the driver must
+ * replace the address field with the appropriate address.
+ */
+ QUNIFORM_TMU_CONFIG_P0,
+ QUNIFORM_TMU_CONFIG_P1,
+
QUNIFORM_TEXTURE_FIRST_LEVEL,
QUNIFORM_TEXTURE_WIDTH,
void v3d33_vir_vpm_read_setup(struct v3d_compile *c, int num_components);
void v3d33_vir_vpm_write_setup(struct v3d_compile *c);
void v3d33_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
+void v3d40_vir_emit_tex(struct v3d_compile *c, nir_tex_instr *instr);
void v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers);
uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
static inline struct qreg
vir_LDTMU(struct v3d_compile *c)
{
- vir_NOP(c)->qpu.sig.ldtmu = true;
- return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
+ if (c->devinfo->ver >= 41) {
+ struct qinst *ldtmu = vir_add_inst(V3D_QPU_A_NOP, c->undef,
+ c->undef, c->undef);
+ ldtmu->qpu.sig.ldtmu = true;
+
+ return vir_emit_def(c, ldtmu);
+ } else {
+ vir_NOP(c)->qpu.sig.ldtmu = true;
+ return vir_MOV(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_R4));
+ }
}
/*