-
-
-
-
+/**
+ * Build primitive to render a point with vertex at v0.
+ */
static void do_point( struct draw_context *draw,
const char *v0 )
{
}
+/**
+ * Build primitive to render a line with vertices at v0, v1.
+ * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
+ */
static void do_line( struct draw_context *draw,
ushort flags,
const char *v0,
}
+/**
+ * Build primitive to render a triangle with vertices at v0, v1, v2.
+ * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
+ */
static void do_triangle( struct draw_context *draw,
ushort flags,
char *v0,
}
-
+/*
+ * Set up macros for draw_pt_decompose.h template code.
+ * This code uses vertex indexes / elements.
+ */
#define QUAD(i0,i1,i2,i3) \
do_triangle( draw, \
( DRAW_PIPE_RESET_STIPPLE | \
#define TRIANGLE(flags,i0,i1,i2) \
do_triangle( draw, \
- elts[i0], /* flags */ \
+ elts[i0], /* flags */ \
verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
verts + stride * elts[i1], \
verts + stride * elts[i2])
#define LINE(flags,i0,i1) \
do_line( draw, \
- elts[i0], \
+ elts[i0], \
verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
verts + stride * elts[i1])
-/* Code to run the pipeline on a fairly arbitary collection of vertices.
+/**
+ * Code to run the pipeline on a fairly arbitary collection of vertices.
+ * For drawing indexed primitives.
*
* Vertex headers must be pre-initialized with the
* UNDEFINED_VERTEX_ID, this code will cause that id to become
draw->pipeline.vertex_count = 0;
}
+
+
+/*
+ * Set up macros for draw_pt_decompose.h template code.
+ * This code is for non-indexed rendering (no elts).
+ */
#define QUAD(i0,i1,i2,i3) \
do_triangle( draw, \
( DRAW_PIPE_RESET_STIPPLE | \
#include "draw_pt_decompose.h"
+
+/*
+ * For drawing non-indexed primitives.
+ */
void draw_pipeline_run_linear( struct draw_context *draw,
unsigned prim,
struct vertex_header *vertices,