LLVMValueRef backcolor = llvm_load_input_helper(
ctx,
- "llvm.R600.load.input",
+ intrinsic,
backcolor_regiser);
LLVMValueRef front_color = llvm_load_input_helper(
ctx,
- "llvm.R600.load.input",
+ intrinsic,
frontcolor_register);
LLVMValueRef face = llvm_load_input_helper(
ctx,
{
unsigned chan;
+ const char *intrinsics = "llvm.R600.load.input";
+ unsigned offset = 4 * ctx->reserved_reg_count;
+
+ if (ctx->type == TGSI_PROCESSOR_FRAGMENT && ctx->chip_class >= EVERGREEN) {
+ switch (decl->Interp.Interpolate) {
+ case TGSI_INTERPOLATE_COLOR:
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ offset = 0;
+ intrinsics = "llvm.R600.load.input.perspective";
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ offset = 0;
+ intrinsics = "llvm.R600.load.input.linear";
+ break;
+ case TGSI_INTERPOLATE_CONSTANT:
+ offset = 0;
+ intrinsics = "llvm.R600.load.input.constant";
+ break;
+ default:
+ assert(0 && "Unknow Interpolate mode");
+ }
+ }
+
for (chan = 0; chan < 4; chan++) {
unsigned soa_index = radeon_llvm_reg_index_soa(input_index,
chan);
break;
case TGSI_SEMANTIC_COLOR:
if (ctx->two_side) {
+ unsigned front_location, back_location;
unsigned back_reg = ctx->r600_inputs[input_index]
.potential_back_facing_reg;
- unsigned back_soa_index = radeon_llvm_reg_index_soa(
- ctx->r600_inputs[back_reg].gpr,
- chan);
+ if (ctx->chip_class >= EVERGREEN) {
+ front_location = 4 * ctx->r600_inputs[input_index].lds_pos + chan;
+ back_location = 4 * ctx->r600_inputs[back_reg].lds_pos + chan;
+ } else {
+ front_location = soa_index + 4 * ctx->reserved_reg_count;
+ back_location = radeon_llvm_reg_index_soa(
+ ctx->r600_inputs[back_reg].gpr,
+ chan);
+ }
ctx->inputs[soa_index] = llvm_face_select_helper(ctx,
- "llvm.R600.load.input",
- 4 * ctx->face_input,
- soa_index + 4 * ctx->reserved_reg_count,
- back_soa_index);
+ intrinsics,
+ 4 * ctx->face_input, front_location, back_location);
break;
}
default:
- /* The * 4 is assuming that we are in soa mode. */
- ctx->inputs[soa_index] = llvm_load_input_helper(ctx,
- "llvm.R600.load.input",
- soa_index + (ctx->reserved_reg_count * 4));
+ {
+ unsigned location;
+ if (ctx->chip_class >= EVERGREEN) {
+ location = 4 * ctx->r600_inputs[input_index].lds_pos + chan;
+ } else {
+ location = soa_index + 4 * ctx->reserved_reg_count;
+ }
+ /* The * 4 is assuming that we are in soa mode. */
+ ctx->inputs[soa_index] = llvm_load_input_helper(ctx,
+ intrinsics, location);
+
break;
+ }
}
}
}
uint32_t *literals;
uint32_t nliterals;
uint32_t max_driver_temp_used;
+ boolean use_llvm;
/* needed for evergreen interpolation */
boolean input_centroid;
boolean input_linear;
if (ctx->shader->input[index].spi_sid) {
ctx->shader->input[index].lds_pos = ctx->shader->nlds++;
- if (ctx->shader->input[index].interpolate > 0) {
- r = evergreen_interp_alu(ctx, index);
- } else {
- r = evergreen_interp_flat(ctx, index);
+ if (!ctx->use_llvm) {
+ if (ctx->shader->input[index].interpolate > 0) {
+ r = evergreen_interp_alu(ctx, index);
+ } else {
+ r = evergreen_interp_flat(ctx, index);
+ }
}
}
return r;
return 0;
}
-static int process_twoside_color_inputs(struct r600_shader_ctx *ctx, unsigned use_llvm)
+static int process_twoside_color_inputs(struct r600_shader_ctx *ctx)
{
int i, r, count = ctx->shader->ninput;
return r;
}
- if (!use_llvm) {
+ if (!ctx->use_llvm) {
r = select_twoside_color(ctx, i, back_facing_reg);
if (r)
return r;
use_llvm = 0;
}
#endif
+ ctx.use_llvm = use_llvm;
if (use_llvm) {
ctx.file_offset[TGSI_FILE_OUTPUT] =
/* Process two side if needed */
if (shader->two_side && ctx.colors_used) {
int i, count = ctx.shader->ninput;
+ unsigned next_lds_loc = ctx.shader->nlds;
/* additional inputs will be allocated right after the existing inputs,
* we won't need them after the color selection, so we don't need to
ctx.shader->input[ni].name = TGSI_SEMANTIC_BCOLOR;
ctx.shader->input[ni].spi_sid = r600_spi_sid(&ctx.shader->input[ni]);
ctx.shader->input[ni].gpr = gpr++;
+ // TGSI to LLVM needs to know the lds position of inputs.
+ // Non LLVM path computes it later (in process_twoside_color)
+ ctx.shader->input[ni].lds_pos = next_lds_loc++;
ctx.shader->input[i].potential_back_facing_reg = ni;
}
}
}
if (shader->two_side && ctx.colors_used) {
- if ((r = process_twoside_color_inputs(&ctx, use_llvm)))
+ if ((r = process_twoside_color_inputs(&ctx)))
return r;
}